$Include "$SRCDIR\vpc_scripts\version.vpc" $Include "$SRCDIR\vpc_scripts\source_posix_base.vpc" $MacroRequired "OUTBINNAME" "$PROJECTNAME" $MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin" // General configuration info. $Configuration { $General { $ConfigurationType "Dynamic Library (.dll)" $GameOutputFile "$OUTBINDIR/$OUTBINNAME$OUTDLLEXT" } $Compiler { $PreprocessorDefinitions "$BASE;DLLNAME=$OUTBINNAME" } $Linker { $OutputFile "$(OBJ_DIR)/$OUTBINNAME$OUTDLLEXT" } } // Skeleton Project - All derived projects get this as a starting base $Project { $Folder "Source Files" { $File "$SRCDIR\public\tier0\memoverride.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } } $Folder "Resources" { $File "$ROOTSCRIPT" } }