//----------------------------------------------------------------------------- // SOURCE_EXE_posix.VPC // // Base Settings for Source(TM) Projects //----------------------------------------------------------------------------- $Include "$SRCDIR\vpc_scripts\version.vpc" $MacroRequired "SRCDIR" $MacroRequired "OUTBINNAME" "$PROJECTNAME" $Macro IS_LIB_PROJECT "1" $Include "$SRCDIR\vpc_scripts\source_posix_base.vpc" $Include "$SRCDIR\vpc_scripts\loadaddress.vpc" $IgnoreRedundancyWarning "ON" $Configuration { $General { $ConfigurationType "Application (.exe)" } $Compiler { $PreprocessorDefinitions "$BASE;EXENAME=$OUTBINNAME" } $Linker { $OutputFile "$SRCDIR/../game/$OUTBINNAME" // In order to get the Valve standard allocator memory alignment (16-byte // alignment for objects that are a multiple of 16 bytes) we use tcmalloc. // Using -l will ask the linker to use it, but if there are no references // to malloc/free then it may not actually use it. Wrapping the flag in the // as-needed controls forces it to be pulled in (from libtcmalloc_minimal.so). $GCC_ExtraLinkerFlags "-Wl,--no-as-needed -ltcmalloc_minimal -Wl,--as-needed" [$LINUXALL&&!$DEDICATED] } } $Project { $Folder "Source Files" { $File "$SRCDIR\public\tier0\memoverride.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } } $Folder "Resources" { $File "$ROOTSCRIPT" } $Folder "Link Libraries" [$LINUXALL&&!$DEDICATED] { $File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libtcmalloc_minimal.so" } }