//===================== Copyright (c) Valve Corporation. All Rights Reserved. ====================== // //================================================================================================== $Macro QT_ROOT "$SRCDIR\thirdparty\lgpl\qt" $Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" $Include "$SRCDIR\vpc_scripts\qt_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$QT_ROOT\include;.\$QT_TARGET_SUBDIR" $PreprocessorDefinitions "$BASE;UNICODE;QT_LARGEFILE_SUPPORT;QT_DLL;QT_GUI_LIB;QT_CORE_LIB;QT_THREAD_SUPPORT" $PreprocessorDefinitions "$BASE;QT_NO_DEBUG" [!$QTDEBUG] $DisableSpecificWarnings "4127;4512;$BASE" } } $Configuration { $Linker { // Link tier0 first because Qt needs our allocators during static object initization! $AdditionalDependencies "$BASE $LIBPUBLIC\tier0.lib" $GenerateManifest "Yes" $AdditionalOptions "$BASE $QUOTE/MANIFESTDEPENDENCY:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' publicKeyToken='6595b64144ccf1df' language='*' processorArchitecture='*'$QUOTE" } } $Project { $Folder "Link Libraries" [$QTDEBUG] { $Lib "$QT_ROOT\lib\qtmaind" $Lib "$QT_ROOT\lib\qtcored4" $Lib "$QT_ROOT\lib\qtguid4" } $Folder "Link Libraries" [!$QTDEBUG] { $Lib "$QT_ROOT\lib\qtmain" $Lib "$QT_ROOT\lib\qtcore4" $Lib "$QT_ROOT\lib\qtgui4" } }