//----------------------------------------------------------------------------- // SOURCE_LIB_WIN32_RELEASE.VPC // // Base Settings for all Source(TM) Projects //----------------------------------------------------------------------------- $IgnoreRedundancyWarning "ON" // Disable frame pointer omission to allow fast stack walking, necessary for // good ETW profiling. $Conditional NOFPO "1" $MacroRequired "SRCDIR" $MacroRequired "OUTLIBNAME" $MacroRequired "OUTLIBDIR" $MacroRequired "LIBPUBLIC" $MacroRequired "LIBCOMMON" $MacroRequired "PLATSUBDIR" $MacroRequiredAllowEmpty "GAMENAME" $MacroRequiredAllowEmpty "INTERMEDIATESUBDIR" $MacroRequiredAllowEmpty "_UNITYSUBDIR" $MacroRequiredAllowEmpty "_STATICSUBDIR" $Macro "_SUBDIRSUFFIX" "$INTERMEDIATESUBDIR$_STATICSUBDIR$GAMENAME$PLATSUBDIR$_UNITYSUBDIR" $Configuration "Release" { $General { // General $OutputDirectory "$OUTLIBDIR" $IntermediateDirectory ".\Release$_SUBDIRSUFFIX" [!$RETAIL && !$PROFILE] $IntermediateDirectory ".\Retail$_SUBDIRSUFFIX" [$RETAIL] $IntermediateDirectory ".\Profile$_SUBDIRSUFFIX" [!$RETAIL && $PROFILE] $ExtensionsToDeleteOnClean $BuildLogFile $InheritedProjectPropertySheets // Project Defaults $ConfigurationType "Static Library (.lib)" $UseOfMFC $UseOfATL $MinimizeCRTUseInATL $CharacterSet "Use Multi-Byte Character Set" $CommonLanguageRuntimeSupport $WholeProgramOptimization "Use Link Time Code Generation" [$LTCG] } $Debugging { $Command $CommandArguments $WorkingDirectory $Attach $DebuggerType $Environment $MergeEnvironment $SQLDebugging } $Compiler { // General $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" $Resolve#UsingReferences $DebugInformationFormat "C7 Compatible (/Z7)" $SuppressStartupBanner $WarningLevel "Level 4 (/W4)" $Detect64bitPortabilityIssues "Yes (/Wp64)" $TreatWarningsAsErrors $UseUNICODEResponseFiles "No" // Optimization $Optimization "Maximize Speed (/O2)" $InlineFunctionExpansion "Any Suitable (/Ob2)" $EnableIntrinsicFunctions "Yes (/Oi)" $FavorSizeOrSpeed "Favor Fast Code (/Ot)" $OmitFramePointers $EnableFiberSafeOptimizations $WholeProgramOptimization // Preprocessor $PreprocessorDefinitions "$BASE;WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)" $PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS] $IgnoreStandardIncludePath $GeneratePreprocessedFile $KeepComments // Code Generation $EnableStringPooling "Yes (/GF)" $EnableMinimalRebuild $EnableC++Exceptions "No" $SmallerTypeCheck $BasicRuntimeChecks $RuntimeLibrary "Multi-threaded (/MT)" $StructMemberAlignment $BufferSecurityCheck "No" [$RETAIL] $BufferSecurityCheck "Yes" [!$RETAIL] $EnableFunctionLevelLinking "Yes (/Gy)" $EnableEnhancedInstructionSet $FloatingPointModel "Fast (/fp:fast)" $EnableFloatingPointExceptions // Language $DisableLanguageExtensions $DefaultCharUnsigned $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)" $ForceConformanceInForLoopScope "Yes (/Zc:forScope)" $EnableRunTimeTypeInfo "Yes (/GR)" $OpenMPSupport "No" // Precompiled Headers $Create/UsePrecompiledHeader "Not Using Precompiled Headers" $Create/UsePCHThroughFile $PrecompiledHeaderFile // Output Files $ExpandAttributedSource "No" $AssemblerOutput "No Listing" $ASMListLocation "$(IntDir)/" $ObjectFileName "$(IntDir)/" $ProgramDatabaseFileName "$(IntDir)/" $GenerateXMLDocumentationFiles "No" $XMLDocumentationFileName // Browse Information $EnableBrowseInformation "None" $BrowseFile "$(IntDir)/" // Advanced $CallingConvention $CompileAs "Compile as C++ Code (/TP)" $DisableSpecificWarnings $ForceIncludes $Force#Using $ShowIncludes $UndefinePreprocessorDefinitions $UndefineAllPreprocessorDefinitions $UseFullPaths "Yes (/FC)" $OmitDefaultLibraryNames $ErrorReporting "Prompt Immediately (/errorReport:prompt)" // Enable extra debugging information. This switch requires VS 2013 Update 3. // With VS 2013 make sure that Edit-And-Continue is disabled in the debugger settings so that // the debugger uses the enhanced debug information. // http://randomascii.wordpress.com/2013/09/11/debugging-optimized-codenew-in-visual-studio-2012/ $AdditionalOptions "$BASE /Zo" $AdditionalOptions "$BASE /Oy-" [$NOFPO] } $Librarian { // General $OutputFile "$OUTLIBDIR\$OUTLIBNAME.lib" $AdditionalDependencies $AdditionalLibraryDirectories $SuppressStartupBanner "Yes (/NOLOGO)" $ModuleDefinitionFileName $IgnoreAllDefaultLibraries $IgnoreSpecificLibrary $ExportNamedFunctions $ForceSymbolReferences $UseUNICODEResponseFiles "No" $LinkLibraryDependencies // Command Line $AdditionalOptions } $XMLDocumentGenerator { // General $SuppressStartupBanner "Yes (/nologo)" $ValidateIntelliSense $AdditionalDocumentFiles $OutputDocumentFile $DocumentLibraryDependencies $UseUNICODEResponseFiles } $BrowseInformation { $SuppressStartupBanner "Yes (/nologo)" $OutputFile "$(OutDir)/$OUTLIBNAME.bsc" $AdditionalOptions } $PreBuildEvent { $CommandLine $Description $ExcludedFromBuild "No" } $PreLinkEvent { $CommandLine $Description $ExcludedFromBuild "No" } $PostBuildEvent { $CommandLine $Description $ExcludedFromBuild "No" } $CustomBuildStep { // General $CommandLine $Description $Outputs $AdditionalDependencies } }