//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // system #include #ifdef _XBOX #include #endif // Valve #include "tier0/dbg.h" #include "mathlib/mathlib.h" #include "mathlib/vector.h" #include "utlvector.h" #include "convert.h" #include "commonmacros.h" // vphysics #include "vphysics_interface.h" #include "vphysics_saverestore.h" #include "vphysics_internal.h" #include "physics_material.h" #include "physics_environment.h" #include "physics_object.h" // ivp #include "ivp_physics.hxx" #include "ivp_core.hxx" #include "ivp_templates.hxx" // havok