//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "cbase.h" #include "interface.h" #include "vphysics/object_hash.h" #include "vphysics/collision_set.h" #include "tier1/tier1.h" #include "ivu_vhash.hxx" #if defined(_WIN32) && !defined(_X360) #define WIN32_LEAN_AND_MEAN #include #endif // _WIN32 && !_X360 #include "vphysics_interfaceV30.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" static void ivu_string_print_function( const char *str ) { Msg("%s", str); } #if defined(_WIN32) && !defined(_XBOX) //HMODULE gPhysicsDLLHandle; #pragma warning (disable:4100) BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) { if ( fdwReason == DLL_PROCESS_ATTACH ) { ivp_set_message_print_function( ivu_string_print_function ); MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false ); // store out module handle //gPhysicsDLLHandle = (HMODULE)hinstDLL; } else if ( fdwReason == DLL_PROCESS_DETACH ) { } return TRUE; } #endif // _WIN32 #ifdef POSIX void __attribute__ ((constructor)) vphysics_init(void); void vphysics_init(void) { ivp_set_message_print_function( ivu_string_print_function ); MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false ); } #endif // simple 32x32 bit array class CPhysicsCollisionSet : public IPhysicsCollisionSet { public: ~CPhysicsCollisionSet() {} CPhysicsCollisionSet() { memset( m_bits, 0, sizeof(m_bits) ); } void EnableCollisions( int index0, int index1 ) { Assert(index0<32&&index1<32); m_bits[index0] |= 1< { public: CPhysicsInterface() : m_pCollisionSetHash(NULL) {} virtual void *QueryInterface( const char *pInterfaceName ); virtual IPhysicsEnvironment *CreateEnvironment( void ); virtual void DestroyEnvironment( IPhysicsEnvironment *pEnvironment ); virtual IPhysicsEnvironment *GetActiveEnvironmentByIndex( int index ); virtual IPhysicsObjectPairHash *CreateObjectPairHash(); virtual void DestroyObjectPairHash( IPhysicsObjectPairHash *pHash ); virtual IPhysicsCollisionSet *FindOrCreateCollisionSet( unsigned int id, int maxElementCount ); virtual IPhysicsCollisionSet *FindCollisionSet( unsigned int id ); virtual void DestroyAllCollisionSets(); private: CUtlVector m_envList; CUtlVector m_collisionSets; IVP_VHash_Store *m_pCollisionSetHash; }; //----------------------------------------------------------------------------- // Expose singleton //----------------------------------------------------------------------------- static CPhysicsInterface g_MainDLLInterface; IPhysics *g_PhysicsInternal = &g_MainDLLInterface; EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CPhysicsInterface, IPhysics, VPHYSICS_INTERFACE_VERSION, g_MainDLLInterface ); //----------------------------------------------------------------------------- // Query interface //----------------------------------------------------------------------------- void *CPhysicsInterface::QueryInterface( const char *pInterfaceName ) { // Loading the datacache DLL mounts *all* interfaces // This includes the backward-compatible interfaces + other vphysics interfaces CreateInterfaceFn factory = Sys_GetFactoryThis(); // This silly construction is necessary return factory( pInterfaceName, NULL ); // to prevent the LTCG compiler from crashing. } //----------------------------------------------------------------------------- // Implementation of IPhysics //----------------------------------------------------------------------------- IPhysicsEnvironment *CPhysicsInterface::CreateEnvironment( void ) { IPhysicsEnvironment *pEnvironment = CreatePhysicsEnvironment(); m_envList.AddToTail( pEnvironment ); return pEnvironment; } void CPhysicsInterface::DestroyEnvironment( IPhysicsEnvironment *pEnvironment ) { m_envList.FindAndRemove( pEnvironment ); delete pEnvironment; } IPhysicsEnvironment *CPhysicsInterface::GetActiveEnvironmentByIndex( int index ) { if ( index < 0 || index >= m_envList.Count() ) return NULL; return m_envList[index]; } IPhysicsObjectPairHash *CPhysicsInterface::CreateObjectPairHash() { return ::CreateObjectPairHash(); } void CPhysicsInterface::DestroyObjectPairHash( IPhysicsObjectPairHash *pHash ) { delete pHash; } // holds a cache of these by id. // NOTE: This is stuffed into vphysics.dll as a sneaky way of sharing the memory between // client and server in single player. So you can't have different client/server rules. IPhysicsCollisionSet *CPhysicsInterface::FindOrCreateCollisionSet( unsigned int id, int maxElementCount ) { if ( !m_pCollisionSetHash ) { m_pCollisionSetHash = new IVP_VHash_Store(256); } Assert( id != 0 ); Assert( maxElementCount <= 32 ); if ( maxElementCount > 32 ) return NULL; IPhysicsCollisionSet *pSet = FindCollisionSet( id ); if ( pSet ) return pSet; int index = m_collisionSets.AddToTail(); m_pCollisionSetHash->add_elem( (void *)id, (void *)(index+1) ); return &m_collisionSets[index]; } IPhysicsCollisionSet *CPhysicsInterface::FindCollisionSet( unsigned int id ) { if ( m_pCollisionSetHash ) { int index = (int)m_pCollisionSetHash->find_elem( (void *)id ); if ( index > 0 ) { Assert( index <= m_collisionSets.Count() ); if ( index <= m_collisionSets.Count() ) { return &m_collisionSets[index-1]; } } } return NULL; } void CPhysicsInterface::DestroyAllCollisionSets() { m_collisionSets.Purge(); delete m_pCollisionSetHash; m_pCollisionSetHash = NULL; } // In release build, each of these libraries must contain a symbol that indicates it is also a release build // You MUST disable this in order to run a release vphysics.dll with a debug library. // This should not usually be necessary #if !defined(_DEBUG) && defined(_WIN32) extern int ivp_physics_lib_is_a_release_build; extern int ivp_compactbuilder_lib_is_a_release_build; extern int hk_base_lib_is_a_release_build; extern int hk_math_lib_is_a_release_build; extern int havana_constraints_lib_is_a_release_build; void DebugTestFunction() { ivp_physics_lib_is_a_release_build = 0; ivp_compactbuilder_lib_is_a_release_build = 0; hk_base_lib_is_a_release_build = 0; hk_math_lib_is_a_release_build = 0; havana_constraints_lib_is_a_release_build = 0; } #endif