//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef PHYSICS_FRICTION_H #define PHYSICS_FRICTION_H #ifdef _WIN32 #pragma once #endif class IVP_Real_Object; class IPhysicsFrictionSnapshot; IPhysicsFrictionSnapshot *CreateFrictionSnapshot( IVP_Real_Object *pObject ); void DestroyFrictionSnapshot( IPhysicsFrictionSnapshot *pSnapshot ); void DeleteAllFrictionPairs( IVP_Real_Object *pObject0, IVP_Real_Object *pObject1 ); #endif // PHYSICS_FRICTION_H