//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef PHYSICS_MATERIAL_H #define PHYSICS_MATERIAL_H #pragma once #include "vphysics_interface.h" class IVP_Material; class IVP_Material_Manager; class IPhysicsSurfacePropsInternal : public IPhysicsSurfaceProps { public: virtual IVP_Material *GetIVPMaterial( int materialIndex ) = 0; virtual int GetIVPMaterialIndex( const IVP_Material *pIVP ) const = 0; virtual IVP_Material_Manager *GetIVPManager( void ) = 0; virtual int RemapIVPMaterialIndex( int ivpMaterialIndex ) const = 0; }; extern IPhysicsSurfacePropsInternal *physprops; // Special material indices outside of the normal system enum { MATERIAL_INDEX_SHADOW = 0xF000, }; #endif // PHYSICS_MATERIAL_H