//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef PHYSICS_MOTIONCONTROLLER_H #define PHYSICS_MOTIONCONTROLLER_H #ifdef _WIN32 #pragma once #endif class IPhysicsMotionController; class CPhysicsEnvironment; class IMotionEvent; IPhysicsMotionController *CreateMotionController( CPhysicsEnvironment *pEnv, IMotionEvent *pHandler ); #endif // PHYSICS_MOTIONCONTROLLER_H