//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef PHYSICS_SPRING_H #define PHYSICS_SPRING_H #pragma once class IPhysicsSpring; class IVP_Environment; class IVP_Real_Object; struct springparams_t; IPhysicsSpring *CreateSpring( IVP_Environment *pEnvironment, CPhysicsObject *pObjectStart, CPhysicsObject *pObjectEnd, springparams_t *pParams ); #endif // PHYSICS_SPRING_H