//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Phys pointer association //----------------------------------------------------------------------------- static CUtlMap s_VPhysPtrMap( 0, 0, DefLessFunc(void *) ); CVPhysPtrSaveRestoreOps g_VPhysPtrSaveRestoreOps; CVPhysPtrUtlVectorSaveRestoreOps g_VPhysPtrUtlVectorSaveRestoreOps; //----------------------------------------------------------------------------- // Phys pointer association //----------------------------------------------------------------------------- static void AddPtrAssociation( void *pOldValue, void *pNewValue ) { s_VPhysPtrMap.Insert( pOldValue, pNewValue ); } //----------------------------------------------------------------------------- // Purpose: Save/load part of CPhysicsEnvironment //----------------------------------------------------------------------------- static bool NoPhysSaveFunc( const physsaveparams_t ¶ms, void * ) { AssertMsg( 0, "Physics cannot save the specified type" ); return false; } bool CPhysicsEnvironment::Save( const physsaveparams_t ¶ms ) { const PhysInterfaceId_t type = params.type; Assert( type >= 0 && type < PIID_NUM_TYPES ); static PhysSaveFunc_t saveFuncs[PIID_NUM_TYPES] = { NoPhysSaveFunc, (PhysSaveFunc_t)SavePhysicsObject, (PhysSaveFunc_t)SavePhysicsFluidController, (PhysSaveFunc_t)SavePhysicsSpring, (PhysSaveFunc_t)SavePhysicsConstraintGroup, (PhysSaveFunc_t)SavePhysicsConstraint, (PhysSaveFunc_t)SavePhysicsShadowController, (PhysSaveFunc_t)SavePhysicsPlayerController, (PhysSaveFunc_t)SavePhysicsMotionController, (PhysSaveFunc_t)SavePhysicsVehicleController, }; if ( type >= 0 && type < PIID_NUM_TYPES ) { params.pSave->WriteInt( (int *)¶ms.pObject ); return (*saveFuncs[type])( params, params.pObject ); } return false; } static bool NoPhysRestoreFunc( const physrestoreparams_t ¶ms, void ** ) { AssertMsg( 0, "Physics cannot save the specified type" ); return false; } CVPhysPtrSaveRestoreOps::CVPhysPtrSaveRestoreOps() { } void CPhysicsEnvironment::PreRestore( const physprerestoreparams_t ¶ms ) { g_VPhysPtrSaveRestoreOps.PreRestore(); for ( int i = 0; i < params.recreatedObjectCount; i++ ) { AddPtrAssociation( params.recreatedObjectList[i].pOldObject, params.recreatedObjectList[i].pNewObject ); } } bool CPhysicsEnvironment::Restore( const physrestoreparams_t ¶ms ) { const PhysInterfaceId_t type = params.type; Assert( type >= 0 && type < PIID_NUM_TYPES ); static PhysRestoreFunc_t restoreFuncs[PIID_NUM_TYPES] = { NoPhysRestoreFunc, (PhysRestoreFunc_t)RestorePhysicsObject, (PhysRestoreFunc_t)RestorePhysicsFluidController, (PhysRestoreFunc_t)RestorePhysicsSpring, (PhysRestoreFunc_t)RestorePhysicsConstraintGroup, (PhysRestoreFunc_t)RestorePhysicsConstraint, (PhysRestoreFunc_t)RestorePhysicsShadowController, (PhysRestoreFunc_t)RestorePhysicsPlayerController, (PhysRestoreFunc_t)RestorePhysicsMotionController, (PhysRestoreFunc_t)RestorePhysicsVehicleController, }; if ( type >= 0 && type < PIID_NUM_TYPES ) { void *pOldObject; params.pRestore->ReadInt( (int *)&pOldObject ); if ( (*restoreFuncs[type])( params, params.ppObject ) ) { AddPtrAssociation( pOldObject, *params.ppObject ); if ( type == PIID_IPHYSICSOBJECT ) { m_objects.AddToTail( (IPhysicsObject *)(*params.ppObject) ); } return true; } } return false; } void CPhysicsEnvironment::PostRestore() { g_VPhysPtrSaveRestoreOps.PostRestore(); } //----------------------------------------------------------------------------- // Purpose: Fixes up pointers beteween vphysics objects //----------------------------------------------------------------------------- void CVPhysPtrSaveRestoreOps::Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave ) { int *pField = (int *)fieldInfo.pField; int nObjects = fieldInfo.pTypeDesc->fieldSize; for ( int i = 0; i < nObjects; i++ ) { pSave->WriteInt( pField ); ++pField; } } //------------------------------------- void CVPhysPtrSaveRestoreOps::PreRestore() { Assert( s_VPhysPtrMap.Count() == 0 ); } //------------------------------------- void CVPhysPtrSaveRestoreOps::Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore ) { void **ppField = (void **)fieldInfo.pField; int nObjects = fieldInfo.pTypeDesc->fieldSize; for ( int i = 0; i < nObjects; i++ ) { pRestore->ReadInt( (int *)ppField ); int iNewVal = s_VPhysPtrMap.Find( *ppField ); if ( iNewVal != s_VPhysPtrMap.InvalidIndex() ) { *ppField = s_VPhysPtrMap[iNewVal]; } else { *ppField = NULL; } ++ppField; } } //------------------------------------- void CVPhysPtrSaveRestoreOps::PostRestore() { s_VPhysPtrMap.RemoveAll(); PostRestorePhysicsObject(); PostRestorePhysicsConstraintGroup(); } //----------------------------------------------------------------------------- void CVPhysPtrUtlVectorSaveRestoreOps::Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave ) { Assert( fieldInfo.pTypeDesc->fieldSize == 1 ); VPhysPtrVector *pUtlVector = (VPhysPtrVector*)fieldInfo.pField; int nObjects = pUtlVector->Count(); pSave->WriteInt( &nObjects ); for ( int i = 0; i < nObjects; i++ ) { pSave->WriteInt( &pUtlVector->Element(i) ); } } void CVPhysPtrUtlVectorSaveRestoreOps::Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore ) { Assert( fieldInfo.pTypeDesc->fieldSize == 1 ); VPhysPtrVector *pUtlVector = (VPhysPtrVector*)fieldInfo.pField; int nObjects; pRestore->ReadInt( &nObjects ); pUtlVector->AddMultipleToTail( nObjects ); for ( int i = 0; i < nObjects; i++ ) { void **ppElem = (void**)(&pUtlVector->Element(i)); pRestore->ReadInt( (int*)ppElem ); int iNewVal = s_VPhysPtrMap.Find( *ppElem ); if ( iNewVal != s_VPhysPtrMap.InvalidIndex() ) { *ppElem = s_VPhysPtrMap[iNewVal]; } else { *ppElem = NULL; } } }