//----------------------------------------------------------------------------- // VSTDLIB.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $MacroRequired "PLATSUBDIR" $Configuration { $General { // X360 version publishes to some other directory then copies here so we need to tell VPC to track this // or else it won't know what depends on this project. $AdditionalOutputFiles "$SRCDIR\lib\public\$(TargetName).lib" [$X360] } $Compiler { $PreprocessorDefinitions "$BASE;VSTDLIB_DLL_EXPORT" $GCC_ExtraCompilerFlags "-U_FORTIFY_SOURCE" [$LINUXALL] } $Linker { $AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" [$WINDOWS] // pc publishes the import library directly $ImportLibrary "$LIBPUBLIC\$(TargetName).lib" [$WINDOWS] // 360 publishes the import library via a post build step $ImportLibrary "$(TargetDir)\$(TargetName).lib" [$X360] // 360 will auto generate a def file for this import library $ModuleDefinitionFile " " [$X360] $AdditionalOptions "$BASE /AUTODEF:xbox\xbox.def" [$X360] // Suppress this warning using the undocumented /ignore linker switch // tier1.lib(KeyValues.obj) : warning LNK4217: locally defined symbol _KeyValuesSystem imported in function "public: static int __cdecl KeyValues::GetSymbolForStringClassic(char const *,bool)" (?GetSymbolForStringClassic@KeyValues@@SAHPBD_N@Z) $AdditionalOptions "$BASE /ignore:4217" [$WINDOWS] $SystemLibraries "iconv" [$OSXALL] $SystemFrameworks "CoreServices" [$OSXALL] $GCC_ExtraLinkerFlags "-all_load" [$OSXALL] $ImportLibrary "$LIBPUBLIC\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [$POSIX] $OutputFile "$(OBJ_DIR)/$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [$POSIX] } $PreLinkEvent [$WINDOWS] { $CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $LIBPUBLIC\$(TargetName).lib $SRCDIR" "\n" \ "$BASE" } $PreLinkEvent [$X360] { // Run a pre-link event to clean the .def file from the last link $CommandLine "if exist xbox\xbox.def del xbox\xbox.def" "\n" \ "$BASE" } $PostBuildEvent [$X360] { // Run a post build event to validate the .def file was correctly generated $CommandLine "perl $SRCDIR\devtools\bin\make360def.pl -checkauto xbox\xbox.def" "\n" \ "if exist $(TargetDir)$(TargetName).lib copy $(TargetDir)$(TargetName).lib $SRCDIR\lib\public\$(TargetName).lib" "\n" \ "$BASE" } $General [$POSIX] { $GameOutputFile "$OUTBINDIR/$_IMPLIB_DLL_PREFIX$OUTBINNAME$_DLL_EXT" } } $Project "vstdlib" { $Folder "Source Files" { $File "xbox\___FirstModule.cpp" [$X360] $File "GetStackPtr64.masm" [$WIN64] { $Configuration { $CustomBuildStep { // General $CommandLine "$QUOTE$(VCInstallDir)bin\x86_amd64\ml64.exe$QUOTE /nologo /c /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE" $Description "Compiling GetStackPtr64.masm" $Outputs "$(IntDir)\$(InputName).obj" } } } $File "coroutine_win64.masm" [$WIN64] { $Configuration { $CustomBuildStep { // General $CommandLine "$QUOTE$(VCInstallDir)bin\x86_amd64\ml64.exe$QUOTE /c /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE" $Description "Compiling coroutine_win64.masm" $Outputs "$(IntDir)\$(InputName).obj" } } } $File "coroutine.cpp" [!$X360 && !$OSXALL] { $Configuration { $Compiler { $BasicRuntimeChecks "Default" } } } $File "cvar.cpp" $File "jobthread.cpp" $File "KeyValuesSystem.cpp" $File "osversion.cpp" $File "processutils.cpp" [$WINDOWS] $File "random.cpp" $File "vcover.cpp" } $Folder "Public Header Files" { $File "$SRCDIR\public\vstdlib\cvar.h" $File "$SRCDIR\public\vstdlib\coroutine.h" $File "$SRCDIR\public\vstdlib\jobthread.h" $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" $File "$SRCDIR\public\vstdlib\iprocessutils.h" $File "$SRCDIR\public\tier1\mempool.h" $File "$SRCDIR\public\vstdlib\osversion.h" $File "$SRCDIR\public\vstdlib\random.h" $File "$SRCDIR\public\vstdlib\vcover.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" } $Folder "Link Libraries" { -$ImpLib vstdlib $Lib "coroutine_osx" [$OSXALL] } }