//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef CONFIGPANEL_H #define CONFIGPANEL_H #ifdef _WIN32 #pragma once #endif #include //----------------------------------------------------------------------------- // Purpose: Dialog for displaying information about a game server //----------------------------------------------------------------------------- class CConfigPanel : public vgui::Frame { DECLARE_CLASS_SIMPLE( CConfigPanel, vgui::Frame ); public: CConfigPanel(vgui::Panel *parent, bool autorefresh,bool savercon,int refreshtime,bool graphs, int graphsrefreshtime,bool getlogs); ~CConfigPanel(); void Run(); protected: // message handlers MESSAGE_FUNC_PTR( OnButtonToggled, "ButtonToggled", panel ); MESSAGE_FUNC_PTR( OnRadioButtonChecked, "RadioButtonChecked", panel ) { OnButtonToggled( panel ); } // vgui overrides virtual void OnClose(); virtual void OnCommand(const char *command); private: void SetControlText(const char *textEntryName, const char *text); vgui::Button *m_pOkayButton; vgui::Button *m_pCloseButton; vgui::CheckButton *m_pRconCheckButton; vgui::CheckButton *m_pRefreshCheckButton; vgui::TextEntry *m_pRefreshTextEntry; vgui::CheckButton *m_pGraphsButton; vgui::TextEntry *m_pGraphsRefreshTimeTextEntry; vgui::CheckButton *m_pLogsButton; }; #endif // CONFIGPANEL_H