//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef DIALOGADDSERVER_H #define DIALOGADDSERVER_H #ifdef _WIN32 #pragma once #endif #include class IGameList; //----------------------------------------------------------------------------- // Purpose: Dialog which lets the user add a server by IP address //----------------------------------------------------------------------------- class CDialogAddServer : public vgui::Frame { public: CDialogAddServer(IGameList *gameList); ~CDialogAddServer(); // activates this dialog void Open(); private: virtual void OnClose(); virtual void OnCommand(const char *command); void OnOK(); IGameList *m_pGameList; typedef vgui::Frame BaseClass; }; #endif // DIALOGADDSERVER_H