//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #include #include #include "filesystem.h" #include "HelpText.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CHelpText::CHelpText(const char *mod) { char configName[200]; _snprintf(configName,200,"Admin\\HelpFile_%s.vdf",mod); m_pHelpData = new KeyValues ("Help"); // always load the basic definiton LoadHelpFile("Admin\\HelpFile.vdf"); // now load mod specific stuff if( g_pFullFileSystem->FileExists(configName) ) { LoadHelpFile(configName); } // and load an admin mod page if you can find it if( g_pFullFileSystem->FileExists("Admin\\HelpFile_adminmod.vdf") ) { LoadHelpFile("Admin\\HelpFile_adminmod.vdf"); } } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CHelpText::~CHelpText() { m_pHelpData->deleteThis(); } void CHelpText::LoadHelpFile(const char *filename) { if (!m_pHelpData->LoadFromFile(g_pFullFileSystem, filename, true, "PLATFORM")) { // failed to load... } else { } } const char *CHelpText::GetHelp(const char *keyname) { KeyValues *help = m_pHelpData->FindKey(keyname, true); if(help) { return help->GetString("text"); } else { return NULL; } }