//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef MAPCYCLEEDITDIALOG_H #define MAPCYCLEEDITDIALOG_H #ifdef _WIN32 #pragma once #endif #include #include "utlvector.h" #include "utlsymbol.h" //----------------------------------------------------------------------------- // Purpose: Dialog for editing the game server map cycle list //----------------------------------------------------------------------------- class CMapCycleEditDialog : public vgui::Frame { DECLARE_CLASS_SIMPLE( CMapCycleEditDialog, vgui::Frame ); public: CMapCycleEditDialog(vgui::Panel *parent, const char *name); ~CMapCycleEditDialog(); virtual void Activate(vgui::Panel *updateTarget, CUtlVector &availableMaps, CUtlVector &mapCycle); protected: virtual void OnCommand(const char *command); virtual void PerformLayout(); private: MESSAGE_FUNC_PTR( OnItemSelected, "ItemSelected", panel ); vgui::ListPanel *m_pAvailableMapList; vgui::ListPanel *m_pMapCycleList; vgui::Button *m_RightArrow; vgui::Button *m_LeftArrow; vgui::Button *m_UpArrow; vgui::Button *m_DownArrow; }; #endif // MAPCYCLEEDITDIALOG_H