//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef PLAYER_H #define PLAYER_H #ifdef _WIN32 #pragma once #endif #include //----------------------------------------------------------------------------- // Purpose: Data describing a single player //----------------------------------------------------------------------------- typedef struct { char name[100]; int ping; int userid; char authid[20]; int loss; int frags; float time; char addr[4]; } Players_t; #endif // PLAYER_H