//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef PLAYERLISTCOMPARE_H #define PLAYERLISTCOMPARE_H #ifdef _WIN32 #pragma once #endif #include // these functions are common to most server lists in sorts int __cdecl PlayerNameCompare(const void *elem1, const void *elem2 ); int __cdecl PlayerAuthCompare(const void *elem1, const void *elem2 ); int __cdecl PlayerPingCompare(const void *elem1, const void *elem2 ); int __cdecl PlayerLossCompare(const void *elem1, const void *elem2 ); int __cdecl PlayerTimeCompare( vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ); int __cdecl PlayerFragsCompare(const void *elem1, const void *elem2 ); #endif // PLAYERLISTCOMPARE_H