//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #include #include "ServerConfigPanel.h" #include using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CServerConfigPanel::CServerConfigPanel(vgui::Panel *parent, const char *name, const char *mod) : CVarListPropertyPage(parent, name) { SetBounds(0, 0, 500, 170); LoadControlSettings("Admin\\ServerConfigPanel.res", "PLATFORM"); // load our rules if (!LoadVarList("scripts/GameServerConfig.vdf")) { //!! no local mod info, need to load from server //!! always load from server if on a remote connection } m_flUpdateTime = 0.0f; } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CServerConfigPanel::~CServerConfigPanel() { } //----------------------------------------------------------------------------- // Purpose: Reset data //----------------------------------------------------------------------------- void CServerConfigPanel::OnResetData() { RefreshVarList(); // update every minute m_flUpdateTime = (float)system()->GetFrameTime() + (60 * 1.0f); } //----------------------------------------------------------------------------- // Purpose: Checks to see if data needs to be refreshed //----------------------------------------------------------------------------- void CServerConfigPanel::OnThink() { if (m_flUpdateTime < system()->GetFrameTime()) { OnResetData(); } }