//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef SERVERCONFIGPANEL_H #define SERVERCONFIGPANEL_H #ifdef _WIN32 #pragma once #endif #include "VarListPropertyPage.h" //----------------------------------------------------------------------------- // Purpose: Displays and allows modification to variable specific to the game //----------------------------------------------------------------------------- class CServerConfigPanel : public CVarListPropertyPage { public: CServerConfigPanel(vgui::Panel *parent, const char *name, const char *mod); ~CServerConfigPanel(); protected: // variable updates virtual void OnResetData(); virtual void OnThink(); private: float m_flUpdateTime; typedef CVarListPropertyPage BaseClass; }; #endif // SERVERCONFIGPANEL_H