//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #include "ServerContextMenu.h" #include #include #include #include #include #include #include using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CServerContextMenu::CServerContextMenu(CServerPage *parent) : Menu(parent, "ServerContextMenu") { CServerContextMenu::parent=parent; } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CServerContextMenu::~CServerContextMenu() { } //----------------------------------------------------------------------------- // Purpose: Activates the menu //----------------------------------------------------------------------------- void CServerContextMenu::ShowMenu(Panel *target, unsigned int serverID, bool showConnect, bool showRefresh, bool showAddToFavorites,bool manage) { ClearMenu(); // by default show the menu bool displayed=false; if(serverID==-1) { displayed=true; // no server selected, clicking on an empty area :) } if (showConnect) { displayed=true; AddMenuItem("ConnectToServer", "&Connect to server", new KeyValues("ConnectToServer", "serverID", serverID), target); AddMenuItem("ViewGameInfo", "&View server info", new KeyValues("ViewGameInfo", "serverID", serverID), target); } if (showRefresh) { displayed=true; AddMenuItem("RefreshServer", "&Refresh server", new KeyValues("RefreshServer", "serverID", serverID), target); } if (showAddToFavorites) { displayed=true; AddMenuItem("AddToFavorites", "&Add server to favorites", new KeyValues("AddToFavorites", "serverID", serverID), target); } if(manage) { displayed=true; AddMenuItem("Manage", "&Manage Server", new KeyValues("Manage", "serverID", serverID), CServerContextMenu::parent); } /* if (parent->IsCursorOver() ) // if the cursor is over the tabs { displayed=false; if((int) parent->GetTabPanel()->GetActivePageNum()!=0) // don't let the first tab be deleted, its our servers tab :) { char name[100]; displayed=true; strncpy(name,"&Delete ",100); parent->GetTabPanel()->GetActiveTabTitle(name+8,100-8); AddMenuItem("Delete", name,new KeyValues("DeleteServer", "panelid",(int) parent->GetTabPanel()->GetActivePageNum()), CServerContextMenu::parent); } } */ if(displayed) { MakePopup(); int x, y, gx, gy; input()->GetCursorPos(x, y); ipanel()->GetPos(surface()->GetEmbeddedPanel(), gx, gy); SetPos(x - gx, y - gy); MoveToFront(); RequestFocus(); SetVisible(true); } }