//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef SERVERLISTCOMPARE_H #define SERVERLISTCOMPARE_H #ifdef _WIN32 #pragma once #endif // these functions are common to most server lists in sorts int __cdecl PasswordCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 ); int __cdecl PingCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 ); int __cdecl PlayersCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 ); int __cdecl MapCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 ); int __cdecl GameCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 ); int __cdecl ServerNameCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 ); #endif // SERVERLISTCOMPARE_H