//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef BANLIST_H #define BANLIST_H #ifdef _WIN32 #pragma once #endif #include "ban.h" #include "netadr.h" #include "utlvector.h" #include "playermsghandler.h" #include "Iresponse.h" class CSocket; class IResponse; class CBanList: public IResponse { public: CBanList(IResponse *target,serveritem_t &server, const char *rconPassword); ~CBanList(); // send an rcon command to a server void SendQuery(); void Refresh(); bool IsRefreshing(); serveritem_t &GetServer(); void RunFrame(); CUtlVector *GetBanList(); bool NewBanList(); void ServerResponded(); // called when a server response has timed out void ServerFailedToRespond(); void SetPassword(const char *newPass); private: serveritem_t m_Server; CUtlVector m_BanList; IResponse *m_pResponseTarget; CRcon *m_pRcon; bool m_bIsRefreshing; bool m_bGotIPs; bool m_bNewBanList; bool m_bRconFailed; char m_szRconPassword[100]; }; #endif // BANLIST_H