//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: defines a RCon class used to send rcon commands to remote servers // // $NoKeywords: $ //============================================================================= #ifndef SERVERINFO_H #define SERVERINFO_H #ifdef _WIN32 #pragma once #endif #include "server.h" #include "netadr.h" class CSocket; class IResponse; class CServerInfo { public: CServerInfo(IResponse *target,serveritem_t &server); ~CServerInfo(); // send an rcon command to a server void Query(); void Refresh(); bool IsRefreshing(); serveritem_t &GetServer(); void RunFrame(); bool Refreshed(); void UpdateServer(netadr_t *adr, bool proxy, const char *serverName, const char *map, const char *gamedir, const char *gameDescription, int players, int maxPlayers, float recvTime, bool password); int serverID; int received; private: serveritem_t m_Server; CSocket *m_pQuery; // Game server query socket IResponse *m_pResponseTarget; bool m_bIsRefreshing; float m_fSendTime; bool m_bRefreshed; }; #endif // SERVERINFO_H