//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef SERVERINFOMSGHANDLERDETAILS_H #define SERVERINFOMSGHANDLERDETAILS_H #ifdef _WIN32 #pragma once #endif #include "Socket.h" class CServerInfo; //----------------------------------------------------------------------------- // Purpose: Socket handler for pinging internet servers //----------------------------------------------------------------------------- class CServerInfoMsgHandlerDetails : public CMsgHandler { public: CServerInfoMsgHandlerDetails(CServerInfo *baseobject, HANDLERTYPE type, void *typeinfo = NULL); virtual bool Process(netadr_t *from, CMsgBuffer *msg); private: // the parent class that we push info back to CServerInfo *m_pServerInfo; }; #endif // SERVERINFOMSGHANDLERDETAILS_H