//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef IAPPINFORMATION_H #define IAPPINFORMATION_H #ifdef _WIN32 #pragma once #endif #include "interface.h" //----------------------------------------------------------------------------- // Purpose: Interface to running the game engine //----------------------------------------------------------------------------- abstract_class IAppInformation : public IBaseInterface { public: // the number of apps known about by the app virtual int GetAppCount() = 0; // details about this particular app // iApp is from [ 0 .. GetAppCount() ) virtual const char *GetAppName( int iApp ) = 0; virtual const char *GetAppServerBrowserName( int iApp ) = 0; virtual const char *GetAppGameDir( int iApp ) = 0; virtual bool GetAppHasServers( int iApp ) = 0; virtual uint32 GetAppID( int iApp ) = 0; virtual bool GetAppIsSubscribed( int iApp ) = 0; virtual const char *GetAppIcon( int iApp ) = 0; // converting appID->iApp (needed since this whole interface is backwards) virtual int GetIAppForAppID( uint32 unAppID ) = 0; }; #define APPINFORMATION_INTERFACE_VERSION "AppInformation002" #endif // IAPPINFORMATION_H