//----------------------------------------------------------------------------- // EP2_DEATHMAP.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\utils\vmpi;$SRCDIR\game\shared;$SRCDIR\game\server" $EnableC++Exceptions "Yes (/EHsc)" } } $Project "ep2_deathmap" { $Folder "Source Files" { $File "$SRCDIR\public\filesystem_helpers.cpp" $File "$SRCDIR\public\filesystem_helpers.h" $File "ep2_deathmap.cpp" } $Folder "Header Files" { $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\utils\vmpi\imysqlwrapper.h" $File "$SRCDIR\public\tier0\memdbgoff.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" } $Folder "Link Libraries" { $Lib tier2 $Lib $LIBCOMMON/jpeglib } }