//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // // hud_msg.cpp // #include "cbase.h" #include "clientmode.h" #include "hudelement.h" #include "KeyValues.h" #include "vgui_controls/AnimationController.h" #include "engine/IEngineSound.h" #include // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" /// USER-DEFINED SERVER MESSAGE HANDLERS void CHud::MsgFunc_ResetHUD( bf_read &msg ) { ResetHUD(); } void CHud::ResetHUD() { // clear all hud data g_pClientMode->GetViewportAnimationController()->CancelAllAnimations(); for ( int i = 0; i < m_HudList.Size(); i++ ) { m_HudList[i]->Reset(); } g_pClientMode->GetViewportAnimationController()->RunAllAnimationsToCompletion(); #ifndef _XBOX // reset sensitivity m_flMouseSensitivity = 0; m_flMouseSensitivityFactor = 0; #endif } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHud::MsgFunc_SendAudio( bf_read &msg ) { char szString[2048]; msg.ReadString( szString, sizeof(szString) ); CLocalPlayerFilter filter; C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, szString ); }