//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef UNICODE_H #define UNICODE_H #ifdef _WIN32 #pragma once #endif #include "interface.h" #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #if !defined( _X360 ) #include #endif #if defined( _X360 ) #include "xbox/xbox_win32stubs.h" #endif class IUnicodeWindows : public IBaseInterface { public: virtual LRESULT DefWindowProcW ( HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam ) = 0; virtual HWND CreateWindowExW ( DWORD dwExStyle, LPCWSTR lpClassName, LPCWSTR lpWindowName, DWORD dwStyle, int x, int y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam ) = 0; virtual ATOM RegisterClassW ( CONST WNDCLASSW *lpWndClass ) = 0; virtual BOOL UnregisterClassW ( LPCWSTR lpClassName, HINSTANCE hInstance ) = 0; }; #define VENGINE_UNICODEINTERFACE_VERSION "VENGINEUNICODE001" #endif // UNICODE_H