//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef DOWNLOADLISTGENERATOR_H #define DOWNLOADLISTGENERATOR_H #ifdef _WIN32 #pragma once #endif #include "filesystem.h" #include "utlvector.h" #include "utlsymbol.h" #include "networkstringtable.h" #define DOWNLOADABLE_FILE_TABLENAME "downloadables" #define MAX_DOWNLOADABLE_FILES 8192 enum ConsistencyType { CONSISTENCY_NONE, CONSISTENCY_EXACT, CONSISTENCY_SIMPLE_MATERIAL, // uses ExactFileUserData CONSISTENCY_BOUNDS, }; struct ExactFileUserData { unsigned char consistencyType; unsigned long crc; }; struct ModelBoundsUserData { unsigned char consistencyType; Vector mins; Vector maxs; }; //----------------------------------------------------------------------------- // Purpose: Handles collating lists of resources on level load // Used to generate reslists for in-game downloads //----------------------------------------------------------------------------- class CDownloadListGenerator { public: CDownloadListGenerator(); void SetStringTable( INetworkStringTable *pStringTable ); // call to mark level load/end void OnLevelLoadStart(const char *levelName); void OnLevelLoadEnd(); // call to mark resources as being precached void OnResourcePrecached(const char *relativePathFileName); void OnModelPrecached(const char *relativePathFileName); void OnSoundPrecached(const char *relativePathFileName); void ForceModelBounds( const char *relativePathFileName, const Vector &mins, const Vector &maxs ); void ForceSimpleMaterial( const char *relativePathFileName ); private: void OnResourcePrecachedFullPath(char *fullPathFileName, const char *relativeFileName ); char m_gameDir[256]; char m_mapName[64]; FileHandle_t m_hReslistFile; CUtlSymbolTable m_AlreadyWrittenFileNames; INetworkStringTable *m_pStringTable; }; // singleton accessor CDownloadListGenerator &DownloadListGenerator(); #endif // DOWNLOADLISTGENERATOR_H