//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "audio_pch.h" #include "snd_mp3_source.h" #include "snd_wave_mixer_mp3.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #ifndef DEDICATED // have to test this because VPC is forcing us to compile this file. extern IVAudio *vaudio; CAudioMixerWaveMP3::CAudioMixerWaveMP3( IWaveData *data ) : CAudioMixerWave( data ) { m_sampleCount = 0; m_samplePosition = 0; m_offset = 0; m_delaySamples = 0; m_headerOffset = 0; m_pStream = NULL; m_bStreamInit = false; m_channelCount = 0; } CAudioMixerWaveMP3::~CAudioMixerWaveMP3( void ) { if ( m_pStream ) delete m_pStream; } void CAudioMixerWaveMP3::Mix( IAudioDevice *pDevice, channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress ) { Assert( IsReadyToMix() ); if ( m_channelCount == 1 ) pDevice->Mix16Mono( pChannel, (short *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress ); else pDevice->Mix16Stereo( pChannel, (short *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress ); } // Some MP3 files are wrapped in ID3 void CAudioMixerWaveMP3::GetID3HeaderOffset() { char copyBuf[AUDIOSOURCE_COPYBUF_SIZE]; byte *pData; int bytesRead = m_pData->ReadSourceData( (void **)&pData, 0, 10, copyBuf ); if ( bytesRead < 10 ) return; m_headerOffset = 0; if (( pData[ 0 ] == 0x49 ) && ( pData[ 1 ] == 0x44 ) && ( pData[ 2 ] == 0x33 ) && ( pData[ 3 ] < 0xff ) && ( pData[ 4 ] < 0xff ) && ( pData[ 6 ] < 0x80 ) && ( pData[ 7 ] < 0x80 ) && ( pData[ 8 ] < 0x80 ) && ( pData[ 9 ] < 0x80 ) ) { // this is in id3 file // compute the size of the wrapper and skip it m_headerOffset = 10 + ( pData[9] | (pData[8]<<7) | (pData[7]<<14) | (pData[6]<<21) ); } } int CAudioMixerWaveMP3::StreamRequestData( void *pBuffer, int bytesRequested, int offset ) { if ( offset < 0 ) { offset = m_offset; } else { m_offset = offset; } // read the data out of the source int totalBytesRead = 0; if ( offset == 0 ) { // top of file, check for ID3 wrapper GetID3HeaderOffset(); } offset += m_headerOffset; // skip any id3 header/wrapper while ( bytesRequested > 0 ) { char *pOutputBuffer = (char *)pBuffer; pOutputBuffer += totalBytesRead; void *pData = NULL; int bytesRead = m_pData->ReadSourceData( &pData, offset + totalBytesRead, bytesRequested, pOutputBuffer ); if ( !bytesRead ) break; if ( bytesRead > bytesRequested ) { bytesRead = bytesRequested; } // if the source is buffering it, copy it to the MP3 decomp buffer if ( pData != pOutputBuffer ) { memcpy( pOutputBuffer, pData, bytesRead ); } totalBytesRead += bytesRead; bytesRequested -= bytesRead; } m_offset += totalBytesRead; return totalBytesRead; } bool CAudioMixerWaveMP3::DecodeBlock() { IAudioStream *pStream = GetStream(); if ( !pStream ) { return false; } m_sampleCount = pStream->Decode( m_samples, sizeof(m_samples) ); m_samplePosition = 0; return m_sampleCount > 0; } IAudioStream *CAudioMixerWaveMP3::GetStream() { if ( !m_bStreamInit ) { m_bStreamInit = true; if ( vaudio ) { m_pStream = vaudio->CreateMP3StreamDecoder( static_cast(this) ); } else { Warning( "Attempting to play MP3 with no vaudio [ %s ]\n", m_pData->Source().GetFileName() ); } if ( m_pStream ) { m_channelCount = m_pStream->GetOutputChannels(); //Assert( m_pStream->GetOutputRate() == m_pData->Source().SampleRate() ); } if ( !m_pStream ) { Warning( "Failed to create decoder for MP3 [ %s ]\n", m_pData->Source().GetFileName() ); } } return m_pStream; } //----------------------------------------------------------------------------- // Purpose: Read existing buffer or decompress a new block when necessary // Input : **pData - output data pointer // sampleCount - number of samples (or pairs) // Output : int - available samples (zero to stop decoding) //----------------------------------------------------------------------------- int CAudioMixerWaveMP3::GetOutputData( void **pData, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] ) { if ( m_samplePosition >= m_sampleCount ) { if ( !DecodeBlock() ) return 0; } IAudioStream *pStream = GetStream(); if ( !pStream ) { // Needed for channel count, and with a failed stream init we probably should fail to return data anyway. return 0; } if ( m_samplePosition < m_sampleCount ) { int sampleSize = pStream->GetOutputChannels() * 2; *pData = (void *)(m_samples + m_samplePosition); int available = m_sampleCount - m_samplePosition; int bytesRequired = sampleCount * sampleSize; if ( available > bytesRequired ) available = bytesRequired; m_samplePosition += available; int samples_loaded = available / sampleSize; // update count of max samples loaded in CAudioMixerWave CAudioMixerWave::m_sample_max_loaded += samples_loaded; // update index of last sample loaded CAudioMixerWave::m_sample_loaded_index += samples_loaded; return samples_loaded; } return 0; } //----------------------------------------------------------------------------- // Purpose: Seek to a new position in the file // NOTE: In most cases, only call this once, and call it before playing // any data. // Input : newPosition - new position in the sample clocks of this sample //----------------------------------------------------------------------------- void CAudioMixerWaveMP3::SetSampleStart( int newPosition ) { // UNDONE: Implement this? } //----------------------------------------------------------------------------- // Purpose: // Input : delaySamples - //----------------------------------------------------------------------------- void CAudioMixerWaveMP3::SetStartupDelaySamples( int delaySamples ) { m_delaySamples = delaySamples; } #endif