//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: HUD Target ID element // // $NoKeywords: $ //============================================================================= #include "cbase.h" #include "hud.h" #include "hudelement.h" #include "c_dod_player.h" #include "c_playerresource.h" #include "vgui_entitypanel.h" #include "iclientmode.h" #include "vgui/ILocalize.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #define PLAYER_HINT_DISTANCE 150 #define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE) static ConVar hud_centerid( "hud_centerid", "1", FCVAR_ARCHIVE ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CTargetID : public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel ); public: CTargetID( const char *pElementName ); void Init( void ); virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual void Paint( void ); void VidInit( void ); private: vgui::HFont m_hFont; int m_iLastEntIndex; float m_flLastChangeTime; }; DECLARE_HUDELEMENT( CTargetID ); using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTargetID::CTargetID( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "TargetID" ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); m_hFont = g_hFontTrebuchet24; m_flLastChangeTime = 0; m_iLastEntIndex = 0; SetHiddenBits( HIDEHUD_MISCSTATUS ); RegisterForRenderGroup( "winpanel" ); } //----------------------------------------------------------------------------- // Purpose: Setup //----------------------------------------------------------------------------- void CTargetID::Init( void ) { }; void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme ) { BaseClass::ApplySchemeSettings( scheme ); m_hFont = scheme->GetFont( "TargetID", IsProportional() ); SetPaintBackgroundEnabled( false ); } //----------------------------------------------------------------------------- // Purpose: clear out string etc between levels //----------------------------------------------------------------------------- void CTargetID::VidInit() { CHudElement::VidInit(); m_flLastChangeTime = 0; m_iLastEntIndex = 0; } //----------------------------------------------------------------------------- // Purpose: Draw function for the element //----------------------------------------------------------------------------- void CTargetID::Paint() { #define MAX_ID_STRING 256 wchar_t sIDString[ MAX_ID_STRING ]; sIDString[0] = 0; C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); if ( !pPlayer ) return; // Get our target's ent index int iEntIndex = pPlayer->GetIDTarget(); // Didn't find one? if ( !iEntIndex ) { // Check to see if we should clear our ID if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) ) { m_flLastChangeTime = 0; sIDString[0] = 0; m_iLastEntIndex = 0; } else { // Keep re-using the old one iEntIndex = m_iLastEntIndex; } } else { m_flLastChangeTime = gpGlobals->curtime; } // Is this an entindex sent by the server? if ( iEntIndex ) { C_BasePlayer *pPlayer = static_cast(cl_entitylist->GetEnt( iEntIndex )); C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); C_DODPlayer *pLocalDODPlayer = C_DODPlayer::GetLocalDODPlayer(); wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ]; wchar_t wszHealthText[ 10 ]; // Some entities we always want to check, cause the text may change // even while we're looking at it if ( IsPlayerIndex( iEntIndex ) && pPlayer->InSameTeam(pLocalPlayer) ) { // Construct the wide char name string g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) ); _snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f", (float)pPlayer->GetHealth() ); wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0'; // Construct the string to display g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), L"%s1 (%s2)", 2, wszPlayerName, wszHealthText ); if ( sIDString[0] ) { int wide, tall; int ypos = YRES(260); int xpos = XRES(10); vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall ); if( hud_centerid.GetInt() == 0 ) { ypos = YRES(420); } else { xpos = (ScreenWidth() - wide) / 2; } vgui::surface()->DrawSetTextFont( m_hFont ); // draw a black dropshadow ( the default one looks horrible ) vgui::surface()->DrawSetTextPos( xpos+1, ypos+1 ); vgui::surface()->DrawSetTextColor( Color(0,0,0,255) ); vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) ); vgui::surface()->DrawSetTextPos( xpos, ypos ); vgui::surface()->DrawSetTextColor( g_PR->GetTeamColor( pPlayer->GetTeamNumber() ) ); vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) ); } pLocalDODPlayer->HintMessage( HINT_FRIEND_SEEN ); } else if( IsPlayerIndex( iEntIndex ) && pPlayer->GetTeamNumber() != TEAM_SPECTATOR && pPlayer->GetTeamNumber() != TEAM_UNASSIGNED && pPlayer->IsAlive() ) { // must not be in the same team, enemy pLocalDODPlayer->HintMessage( HINT_ENEMY_SEEN ); } } }