//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "cbase.h" #include "c_tf_buff_banner.h" #include "c_tf_player.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" IMPLEMENT_NETWORKCLASS_ALIASED( TFBuffBanner, DT_TFBuffBanner ) BEGIN_NETWORK_TABLE( C_TFBuffBanner, DT_TFBuffBanner ) END_NETWORK_TABLE() C_TFBuffBanner::C_TFBuffBanner() { m_flDetachTime = 0.f; m_iBuffType = 0; } // ----------------------------------------------------------------------------- // Purpose: // ----------------------------------------------------------------------------- void CTFBuffBanner::NotifyBoneAttached( C_BaseAnimating* attachTarget ) { if ( m_hBuffItem ) { if ( attachTarget != m_hBuffItem->GetOwner() ) { // We are being moved to a corpse. Let our associated buff item know. m_hBuffItem->SetBanner( NULL ); } else { float flDuration = 10.f; // 10 is default CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( attachTarget, flDuration, mod_buff_duration ); m_flDetachTime = gpGlobals->curtime + flDuration; SetNextClientThink( CLIENT_THINK_ALWAYS ); } } BaseClass::NotifyBoneAttached( attachTarget ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFBuffBanner::ClientThink( void ) { BaseClass::ClientThink(); // DO THIS AFTER BASECLASS::CLIENTTHINK if ( !m_pAttachedTo || !m_hBuffItem ) { if ( m_hBuffItem ) { m_hBuffItem->SetBanner( NULL ); } Release(); return; } // Parachute's never expire if ( m_iBuffType == EParachute ) { m_flDetachTime = gpGlobals->curtime + 10.0f; } // Normal Banners if ( m_pAttachedTo ) { if ( gpGlobals->curtime > m_flDetachTime || !m_hBuffItem ) { // Destroy us automatically after a period of time. if ( m_hBuffItem ) { m_hBuffItem->SetBanner( NULL ); } Release(); } else if ( m_pAttachedTo->IsEffectActive( EF_NODRAW ) && !IsEffectActive( EF_NODRAW ) ) { AddEffects( EF_NODRAW ); UpdateVisibility(); } else if ( !m_pAttachedTo->IsEffectActive( EF_NODRAW ) && IsEffectActive( EF_NODRAW ) && (m_pAttachedTo != C_BasePlayer::GetLocalPlayer()) ) { RemoveEffects( EF_NODRAW ); UpdateVisibility(); } } }