//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: TF Death Calling card version based off the stickybolt code. //=============================================================================// #include "cbase.h" #include "c_basetempentity.h" #include "fx.h" #include "decals.h" #include "iefx.h" #include "engine/IEngineSound.h" #include "materialsystem/imaterialvar.h" #include "IEffects.h" #include "engine/IEngineTrace.h" #include "vphysics/constraints.h" #include "engine/ivmodelinfo.h" #include "tempent.h" #include "c_te_legacytempents.h" #include "engine/ivdebugoverlay.h" #include "c_te_effect_dispatch.h" #include "c_tf_player.h" #include "GameEventListener.h" #include "tf_shareddefs.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" extern IPhysicsSurfaceProps *physprops; IPhysicsObject *GetWorldPhysObject( void ); extern CBaseEntity *BreakModelCreateSingle( CBaseEntity *pOwner, breakmodel_t *pModel, const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, int nSkin, const breakablepropparams_t ¶ms ); //----------------------------------------------------------------------------- // Purpose: Creates a "Calling Card" prop at the victim's location //----------------------------------------------------------------------------- void CreateDeathCallingCard( const Vector &vecOrigin, const QAngle &vAngle, const int iVictimIndex, const int iShooterIndex, const int iCallingCardIndex ) { if ( iCallingCardIndex < 1 || iCallingCardIndex > TF_CALLING_CARD_MODEL_COUNT ) { Warning( "Attempted to Call CreateDeathCallingCard With invalid index %d", iCallingCardIndex ); return; } const char* pszModelName = g_pszDeathCallingCardModels[iCallingCardIndex]; CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( iVictimIndex ) ); if ( !pVictim ) return; breakablepropparams_t breakParams( vecOrigin, vAngle, vec3_origin, vec3_origin ); breakParams.impactEnergyScale = 1.0f; breakmodel_t breakModel; Q_strncpy( breakModel.modelName, pszModelName, sizeof(breakModel.modelName) ); breakModel.health = 1; breakModel.fadeTime = RandomFloat(7,10); breakModel.fadeMinDist = 0.0f; breakModel.fadeMaxDist = 0.0f; breakModel.burstScale = 1.0f; breakModel.collisionGroup = COLLISION_GROUP_DEBRIS; breakModel.isRagdoll = false; breakModel.isMotionDisabled = false; breakModel.placementName[0] = 0; breakModel.placementIsBone = false; breakModel.offset = Vector( 0, 0, 50 ); CBaseEntity * pBreakModel = BreakModelCreateSingle( pVictim, &breakModel, pVictim->GetAbsOrigin() + Vector( 0, 0, 50 ), QAngle(0, vAngle.y, 0 ), vec3_origin, vec3_origin, 0, breakParams ); // Scale down the tombstones a bit if ( pBreakModel ) { CBaseAnimating *pAnim = dynamic_cast < CBaseAnimating * > ( pBreakModel ); if ( pAnim ) { pAnim->SetModelScale( 0.9f ); } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void DeathCallingCard( const CEffectData &data ) { CreateDeathCallingCard( data.m_vOrigin, data.m_vAngles, data.m_nAttachmentIndex, // Victim data.m_nHitBox, // iShooter data.m_fFlags // Calling card Index ); } DECLARE_CLIENT_EFFECT( "TFDeathCallingCard", DeathCallingCard );