//========= Copyright Valve Corporation, All rights reserved. ============// #ifndef C_TF_FX_H #define C_TF_FX_H #ifdef _WIN32 #pragma once #endif // See comments in tf_fx.h const int kInvalidEHandleExplosion = MAX_EDICTS - 1; const int kInvalidEHandleParticleEffect = MAX_EDICTS - 1; #endif