//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: TF's custom C_PlayerResource // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_tf_playerresource.h" #include #include #include "hud.h" #include "tf_gamerules.h" #include "tf_gc_client.h" #include "tf_lobby_server.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" extern ConVar tf_mvm_respec_limit; extern ConVar tf_mvm_buybacks_method; C_TF_PlayerResource *g_TF_PR; IMPLEMENT_CLIENTCLASS_DT( C_TF_PlayerResource, DT_TFPlayerResource, CTFPlayerResource ) RecvPropArray3( RECVINFO_ARRAY( m_iTotalScore ), RecvPropInt( RECVINFO( m_iTotalScore[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iMaxHealth ), RecvPropInt( RECVINFO( m_iMaxHealth[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iMaxBuffedHealth ), RecvPropInt( RECVINFO( m_iMaxBuffedHealth[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iPlayerClass ), RecvPropInt( RECVINFO( m_iPlayerClass[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_bArenaSpectator ), RecvPropBool( RECVINFO( m_bArenaSpectator[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iActiveDominations ), RecvPropInt( RECVINFO( m_iActiveDominations[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_flNextRespawnTime ), RecvPropTime( RECVINFO( m_flNextRespawnTime[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iChargeLevel ), RecvPropInt( RECVINFO( m_iChargeLevel[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iDamage ), RecvPropInt( RECVINFO( m_iDamage[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iDamageAssist ), RecvPropInt( RECVINFO( m_iDamageAssist[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iDamageBoss ), RecvPropInt( RECVINFO( m_iDamageBoss[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iHealing ), RecvPropInt( RECVINFO( m_iHealing[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iHealingAssist ), RecvPropInt( RECVINFO( m_iHealingAssist[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iDamageBlocked ), RecvPropInt( RECVINFO( m_iDamageBlocked[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iCurrencyCollected ), RecvPropInt( RECVINFO( m_iCurrencyCollected[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iBonusPoints ), RecvPropInt( RECVINFO( m_iBonusPoints[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iPlayerLevel ), RecvPropInt( RECVINFO( m_iPlayerLevel[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iStreaks ), RecvPropInt( RECVINFO_ARRAY( m_iStreaks ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iUpgradeRefundCredits ), RecvPropInt( RECVINFO( m_iUpgradeRefundCredits[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iBuybackCredits ), RecvPropInt( RECVINFO( m_iBuybackCredits[0] ) ) ), RecvPropInt( RECVINFO( m_iPartyLeaderRedTeamIndex ) ), RecvPropInt( RECVINFO( m_iPartyLeaderBlueTeamIndex ) ), RecvPropInt( RECVINFO( m_iEventTeamStatus ) ), RecvPropArray3( RECVINFO_ARRAY( m_iPlayerClassWhenKilled ), RecvPropInt( RECVINFO( m_iPlayerClassWhenKilled[0] ) ) ), RecvPropArray3( RECVINFO_ARRAY( m_iConnectionState ), RecvPropInt( RECVINFO( m_iConnectionState[0] ) ) ), END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TF_PlayerResource::C_TF_PlayerResource() { m_Colors[TEAM_UNASSIGNED] = COLOR_TF_SPECTATOR; m_Colors[TEAM_SPECTATOR] = COLOR_TF_SPECTATOR; m_Colors[TF_TEAM_RED] = COLOR_RED; m_Colors[TF_TEAM_BLUE] = COLOR_BLUE; m_iPartyLeaderRedTeamIndex = 0; m_iPartyLeaderBlueTeamIndex = 0; m_iEventTeamStatus = 0; ResetPlayerScoreStats(); g_TF_PR = this; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TF_PlayerResource::~C_TF_PlayerResource() { g_TF_PR = NULL; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_TF_PlayerResource::GetTeam( int iIndex ) { bool bValid = ( iIndex >= 1 && iIndex <= MAX_PLAYERS ); if ( !bValid ) { Assert( bValid ); return TEAM_UNASSIGNED; } int iTeam = BaseClass::GetTeam( iIndex ); if ( iTeam == TEAM_UNASSIGNED ) { // In MvM, force everybody to show as being on the defending team, // even if they have not picked a team yet if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() ) { iTeam = TF_TEAM_PVE_DEFENDERS; } } return iTeam; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- MM_PlayerConnectionState_t C_TF_PlayerResource::GetPlayerConnectionState( int iIndex ) const { if ( !iIndex || ( iIndex > MAX_PLAYERS ) ) return MM_DISCONNECTED; return m_iConnectionState[iIndex]; } //----------------------------------------------------------------------------- // Purpose: Gets a value from an array member //----------------------------------------------------------------------------- int C_TF_PlayerResource::GetArrayValue( int iIndex, int *pArray, int iDefaultVal ) { if ( !IsConnected( iIndex ) && !IsValid( iIndex ) ) return iDefaultVal; return pArray[iIndex]; } //----------------------------------------------------------------------------- // Purpose: Gets a streak value //----------------------------------------------------------------------------- int C_TF_PlayerResource::GetStreak( unsigned int iIndex, CTFPlayerShared::ETFStreak streak_type ) { if ( !IsConnected( iIndex ) && !IsValid( iIndex ) ) return 0; return m_iStreaks[ iIndex * CTFPlayerShared::kTFStreak_COUNT + streak_type ]; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_TF_PlayerResource::GetNumRespecCredits( uint32 unIndex ) { if ( !unIndex || unIndex > MAX_PLAYERS ) return 0; if ( !tf_mvm_respec_limit.GetBool() ) return 1; return GetArrayValue( unIndex, m_iUpgradeRefundCredits, 0 ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_TF_PlayerResource::GetNumBuybackCredits( uint32 unIndex ) { if ( !unIndex || unIndex > MAX_PLAYERS ) return 0; if ( !tf_mvm_buybacks_method.GetBool() ) return 0; return GetArrayValue( unIndex, m_iBuybackCredits, 0 ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_TF_PlayerResource::GetCountForPlayerClass( int iTeam, int iClass, bool bExcludeLocalPlayer /*=false*/ ) { int count = 0; int iLocalPlayerIndex = GetLocalPlayerIndex(); for ( int i = 1 ; i <= MAX_PLAYERS ; i++ ) { if ( bExcludeLocalPlayer && ( i == iLocalPlayerIndex ) ) { continue; } if ( ( GetTeam( i ) == iTeam ) && ( GetPlayerClass( i ) == iClass ) ) { count++; } } return count; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_TF_PlayerResource::GetNumPlayersForTeam( int iTeam, bool bAliveOnly ) { int count = 0; for ( int playerIndex = 1 ; playerIndex <= MAX_PLAYERS; playerIndex++ ) { if ( IsConnected( playerIndex ) ) { if ( GetTeam( playerIndex ) == iTeam ) { if ( bAliveOnly && !IsAlive( playerIndex ) ) continue; count++; } } } return count; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_TF_PlayerResource::GetDamage( unsigned int nIndex ) { Assert( nIndex < ARRAYSIZE( m_aPlayerScoreStats ) ); return GetArrayValue( nIndex, m_iDamage, 0 ) + m_aPlayerScoreStats[nIndex].m_iPrevDamage; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_TF_PlayerResource::GetDamageAssist( unsigned int nIndex ) { Assert( nIndex < ARRAYSIZE( m_aPlayerScoreStats ) ); return GetArrayValue( nIndex, m_iDamageAssist, 0 ) + m_aPlayerScoreStats[nIndex].m_iPrevDamageAssist; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_TF_PlayerResource::GetDamageBoss( unsigned int nIndex ) { Assert( nIndex < ARRAYSIZE( m_aPlayerScoreStats ) ); return GetArrayValue( nIndex, m_iDamageBoss, 0 ) + m_aPlayerScoreStats[nIndex].m_iPrevDamageBoss; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_TF_PlayerResource::GetHealing( unsigned int nIndex ) { Assert( nIndex < ARRAYSIZE( m_aPlayerScoreStats ) ); return GetArrayValue( nIndex, m_iHealing, 0 ) + m_aPlayerScoreStats[nIndex].m_iPrevHealing; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_TF_PlayerResource::GetHealingAssist( unsigned int nIndex ) { Assert( nIndex < ARRAYSIZE( m_aPlayerScoreStats ) ); return GetArrayValue( nIndex, m_iHealingAssist, 0 ) + m_aPlayerScoreStats[nIndex].m_iPrevHealingAssist; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_TF_PlayerResource::GetDamageBlocked( unsigned int nIndex ) { Assert( nIndex < ARRAYSIZE( m_aPlayerScoreStats ) ); return GetArrayValue( nIndex, m_iDamageBlocked, 0 ) + m_aPlayerScoreStats[nIndex].m_iPrevDamageBlocked; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_TF_PlayerResource::GetCurrencyCollected( unsigned int nIndex ) { Assert( nIndex < ARRAYSIZE( m_aPlayerScoreStats ) ); return GetArrayValue( nIndex, m_iCurrencyCollected, 0 ) + m_aPlayerScoreStats[nIndex].m_iPrevCurrencyCollected; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int C_TF_PlayerResource::GetBonusPoints( unsigned int nIndex ) { Assert( nIndex < ARRAYSIZE( m_aPlayerScoreStats ) ); return GetArrayValue( nIndex, m_iBonusPoints, 0 ) + m_aPlayerScoreStats[nIndex].m_iPrevBonusPoints; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TF_PlayerResource::UpdatePlayerScoreStats( void ) { for ( int playerIndex = 0; playerIndex < ARRAYSIZE( m_aPlayerScoreStats ); playerIndex++ ) { // Add current round stats to the accumulator m_aPlayerScoreStats[playerIndex].m_iPrevDamage += GetArrayValue( playerIndex, m_iDamage, 0 ); m_aPlayerScoreStats[playerIndex].m_iPrevDamageAssist += GetArrayValue( playerIndex, m_iDamageAssist, 0 ); m_aPlayerScoreStats[playerIndex].m_iPrevDamageBoss += GetArrayValue( playerIndex, m_iDamageBoss, 0 ); m_aPlayerScoreStats[playerIndex].m_iPrevHealing += GetArrayValue( playerIndex, m_iHealing, 0 ); m_aPlayerScoreStats[playerIndex].m_iPrevHealingAssist += GetArrayValue( playerIndex, m_iHealingAssist, 0 ); m_aPlayerScoreStats[playerIndex].m_iPrevDamageBlocked += GetArrayValue( playerIndex, m_iDamageBlocked, 0 ); m_aPlayerScoreStats[playerIndex].m_iPrevCurrencyCollected += GetArrayValue( playerIndex, m_iCurrencyCollected, 0 ); m_aPlayerScoreStats[playerIndex].m_iPrevBonusPoints += GetArrayValue( playerIndex, m_iBonusPoints, 0 ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TF_PlayerResource::ResetPlayerScoreStats( int playerIndex /*= -1*/ ) { if ( playerIndex == -1 ) { Q_memset( m_aPlayerScoreStats, 0, sizeof( m_aPlayerScoreStats ) ); } else { // valid playerIndex should be 1-33 (32 players) Assert( playerIndex > 0 && playerIndex < ARRAYSIZE( m_aPlayerScoreStats ) ); m_aPlayerScoreStats[playerIndex].m_iPrevDamage = 0; m_aPlayerScoreStats[playerIndex].m_iPrevDamageAssist = 0; m_aPlayerScoreStats[playerIndex].m_iPrevDamageBoss = 0; m_aPlayerScoreStats[playerIndex].m_iPrevHealing = 0; m_aPlayerScoreStats[playerIndex].m_iPrevHealingAssist = 0; m_aPlayerScoreStats[playerIndex].m_iPrevDamageBlocked = 0; m_aPlayerScoreStats[playerIndex].m_iPrevCurrencyCollected = 0; m_aPlayerScoreStats[playerIndex].m_iPrevBonusPoints = 0; } }