//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #include "cbase.h" #include "hud.h" #include "hudelement.h" #include "c_tf_player.h" #include "iclientmode.h" #include "ienginevgui.h" #include #include #include #include #include #include "tf_imagepanel.h" #include "tf_gamerules.h" #include "tf_hud_freezepanel.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudAlert : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudAlert, EditablePanel ); public: CHudAlert( const char *pElementName ); virtual void Init( void ); virtual void OnTick( void ); virtual void LevelInit( void ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ); virtual void FireGameEvent( IGameEvent * event ); void SetupAlertPanel( int iAlertType ); private: Label *m_pAlertLabel; float m_flHideAt; }; DECLARE_HUDELEMENT( CHudAlert ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CHudAlert::CHudAlert( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudAlert" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); m_flHideAt = 0; vgui::ivgui()->AddTickSignal( GetVPanel(), 200 ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudAlert::Init( void ) { ListenForGameEvent( "teamplay_alert" ); SetVisible( false ); CHudElement::Init(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudAlert::FireGameEvent( IGameEvent * event ) { const char *pEventName = event->GetName(); if ( Q_strcmp( "teamplay_alert", pEventName ) == 0 ) { int iAlertType = event->GetInt( "alert_type" ); SetupAlertPanel( iAlertType ); SetVisible( true ); } } //----------------------------------------------------------------------------- // Purpose: // Input : - //----------------------------------------------------------------------------- void CHudAlert::OnTick( void ) { if ( m_flHideAt && m_flHideAt < gpGlobals->curtime ) { SetVisible( false ); m_flHideAt = 0; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudAlert::LevelInit( void ) { m_flHideAt = 0; SetVisible( false ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CHudAlert::ShouldDraw( void ) { if ( IsTakingAFreezecamScreenshot() ) return false; if ( engine->IsPlayingDemo() ) return false; return ( IsVisible() ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudAlert::ApplySchemeSettings( IScheme *pScheme ) { // load control settings... LoadControlSettings( "resource/UI/HudAlert.res" ); BaseClass::ApplySchemeSettings( pScheme ); m_pAlertLabel = dynamic_cast