//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef TF_HUD_ANNOTATIONSPANEL_H #define TF_HUD_ANNOTATIONSPANEL_H #ifdef _WIN32 #pragma once #endif #include #include #include #include "hud.h" #include "hudelement.h" #include "tf_imagepanel.h" #include "tf_hud_playerstatus.h" #include "vgui_avatarimage.h" #include "item_model_panel.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CTFAnnotationsPanelCallout : public EditablePanel { DECLARE_CLASS_SIMPLE( CTFAnnotationsPanelCallout, EditablePanel ); public: CTFAnnotationsPanelCallout( Panel *parent, const char *name, int id, Vector &location, const char *text ); ~CTFAnnotationsPanelCallout(); virtual void ApplySettings( KeyValues *pInResourceData ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void PerformLayout( void ); bool UpdateCallout(); inline int GetAnnotationID(){ return m_ID; } inline void Touch(); inline void SetLocation( const Vector &location ) { m_Location = location; } inline void SetFollowEntity( CBaseEntity *pFollowEntity ) { m_FollowEntity = pFollowEntity; } inline void SetVisibilityBitfield( int iVisibilityBitfield ) { m_iVisibilityBitfield = iVisibilityBitfield; } void SetShowDistance( bool bShowDistance ); void SetLifetime( float flLifetime ); void SetText( const char *text ); void FadeAndRemove(); private: int m_ID; Vector m_Location; CHandle< CBaseEntity > m_FollowEntity; Label *m_pAnnotationLabel; Label *m_pDistanceLabel; ImagePanel *m_pArrow; const char *m_Text; float m_DeathTime; float m_flLerpPercentage; int m_iVisibilityBitfield; bool m_bWasOffscreen; bool m_bShowDistance; Panel *m_pBackground; KeyValues *m_pArrowImages; float m_flAlpha[2]; }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CTFAnnotationsPanel : public EditablePanel, public CHudElement { private: DECLARE_CLASS_SIMPLE( CTFAnnotationsPanel, EditablePanel ); public: CTFAnnotationsPanel( const char *pElementName ); virtual ~CTFAnnotationsPanel(); virtual void Reset(); virtual void Init(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void FireGameEvent( IGameEvent * event ); void UpdateAnnotations( void ); void AddAnnotation( IGameEvent * event ); void HideAnnotation( int id ); void RemoveAll(); virtual bool ShouldDraw( void ); void OnThink( void ); protected: CTFAnnotationsPanelCallout *TestAndAddCallout( int id, Vector &origin, const char *text ); private: bool m_bShouldBeVisible; CUtlVector m_pCalloutPanels; vgui::Panel *m_pFreezePanelBG; }; #endif // TF_HUD_ANNOTATIONSPANEL_H