//========= Copyright Valve Corporation, All rights reserved. ============// #ifndef HUD_BOSS_HEALTH_METER_H #define HUD_BOSS_HEALTH_METER_H #include "hud.h" #include "hudelement.h" #include #include class CHudBossHealthMeter : public CHudElement, public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CHudBossHealthMeter, vgui::EditablePanel ); public: CHudBossHealthMeter( const char *pElementName ); virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual bool ShouldDraw( void ); virtual void Init( void ); virtual void OnTick( void ); void Update( void ); // update HUD due to data changes private: vgui::ContinuousProgressBar *m_pStunMeter; vgui::EditablePanel *m_pHealthBarPanel; vgui::ImagePanel *m_pBarImagePanel; Color m_bossActiveBarColor; vgui::ImagePanel *m_pBorderImagePanel; Color m_bossActiveBorderColor; Color m_inactiveColor; CPanelAnimationVarAliasType( int, m_nHealthAlivePosY, "health_alive_pos_y", "42", "proportional_ypos" ); CPanelAnimationVarAliasType( int, m_nHealthDeadPosY, "health_dead_pos_y", "90", "proportional_ypos" ); CPanelAnimationVarAliasType( int, m_nHealthBarWide, "health_bar_wide", "168", "proportional_xpos" ); }; #endif // HUD_BOSS_HEALTH_METER_H