//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #include "cbase.h" #include "hud.h" #include "hudelement.h" #include "c_tf_player.h" #include "iclientmode.h" #include "ienginevgui.h" #include #include #include #include #include #include "tf_weaponbase.h" #include "tf_gamerules.h" #include "tf_logic_halloween_2014.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudDemomanChargeMeter : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudDemomanChargeMeter, EditablePanel ); public: CHudDemomanChargeMeter( const char *pElementName ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ); virtual void OnTick( void ); private: vgui::ContinuousProgressBar *m_pChargeMeter; }; DECLARE_HUDELEMENT( CHudDemomanChargeMeter ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CHudDemomanChargeMeter::CHudDemomanChargeMeter( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudDemomanCharge" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" ); SetHiddenBits( HIDEHUD_MISCSTATUS ); vgui::ivgui()->AddTickSignal( GetVPanel() ); RegisterForRenderGroup( "inspect_panel" ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudDemomanChargeMeter::ApplySchemeSettings( IScheme *pScheme ) { // load control settings... LoadControlSettings( "resource/UI/HudDemomanCharge.res" ); BaseClass::ApplySchemeSettings( pScheme ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CHudDemomanChargeMeter::ShouldDraw( void ) { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pPlayer || !pPlayer->IsAlive() ) return false; CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast< ITFChargeUpWeapon *>( pWpn ); if ( !pWpn || !pChargeupWeapon || !pChargeupWeapon->CanCharge() ) return false; #ifdef STAGING_ONLY int iCustomHUD = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( pWpn, iCustomHUD, custom_charge_meter ); if ( iCustomHUD ) return false; #endif // STAGING_ONLY if ( pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_GHOST_MODE ) ) return false; if ( CTFMinigameLogic::GetMinigameLogic() && CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() ) return false; if ( TFGameRules() && TFGameRules()->ShowMatchSummary() ) return false; return CHudElement::ShouldDraw(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudDemomanChargeMeter::OnTick( void ) { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pPlayer ) return; CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); #ifdef STAGING_ONLY int iCustomHUD = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( pWpn, iCustomHUD, custom_charge_meter ); if ( iCustomHUD ) return; #endif // STAGING_ONLY ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast< ITFChargeUpWeapon *>( pWpn ); if ( !pWpn || !pChargeupWeapon || !pChargeupWeapon->CanCharge() ) return; if ( m_pChargeMeter ) { float flChargeMaxTime = pChargeupWeapon->GetChargeMaxTime(); if ( flChargeMaxTime != 0 ) { float flChargeBeginTime = pChargeupWeapon->GetChargeBeginTime(); if ( flChargeBeginTime > 0 ) { float flTimeCharged = MAX( 0, gpGlobals->curtime - flChargeBeginTime ); float flPercentCharged = MIN( 1.0, flTimeCharged / flChargeMaxTime ); m_pChargeMeter->SetProgress( flPercentCharged ); } else { m_pChargeMeter->SetProgress( 0.0f ); } } } }