//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: HUD Target ID element // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "tf_hud_minigame.h" #include "iclientmode.h" #include "tf_gamerules.h" #include #include // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" DECLARE_HUDELEMENT( CHudMiniGame ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CHudMiniGame::CHudMiniGame( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudMiniGame" ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); m_pActiveMinigame = NULL; V_strcpy_safe( m_szResFilename, "resource/UI/HudMiniGame_Base.res" ); SetHiddenBits( 0 ); vgui::ivgui()->AddTickSignal( GetVPanel(), 100 ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudMiniGame::ApplySchemeSettings( vgui::IScheme *scheme ) { // load control settings... LoadControlSettings( m_szResFilename ); BaseClass::ApplySchemeSettings( scheme ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CHudMiniGame::ShouldDraw( void ) { if ( !CHudElement::ShouldDraw() ) return false; if ( !CTFMinigameLogic::GetMinigameLogic() || !CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() ) return false; if ( TFGameRules() && ( TFGameRules()->State_Get() != GR_STATE_RND_RUNNING ) ) return false; return true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudMiniGame::OnTick() { if ( CTFMinigameLogic::GetMinigameLogic() ) { const char *pszResFilename = NULL; CTFMiniGame *pActiveMinigame = CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame(); if ( pActiveMinigame ) { pszResFilename = pActiveMinigame->GetResFile(); } if ( pActiveMinigame != m_pActiveMinigame ) { m_pActiveMinigame = pActiveMinigame; } if ( pszResFilename && pszResFilename[0] && m_szResFilename && m_szResFilename[0] ) { if ( !FStrEq( pszResFilename, m_szResFilename + sizeof( "resource/UI/" ) - 1 ) ) { V_sprintf_safe( m_szResFilename, "resource/UI/%s", pszResFilename ); InvalidateLayout( false, true ); } } if ( m_pActiveMinigame ) { SetDialogVariable( "redscore", m_pActiveMinigame->GetScoreForTeam( TF_TEAM_RED ) ); SetDialogVariable( "bluescore", m_pActiveMinigame->GetScoreForTeam( TF_TEAM_BLUE ) ); SetDialogVariable( "rounds", m_pActiveMinigame->GetMaxScore() ); } } }