//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef TF_HUD_MINIGAME_H #define TF_HUD_MINIGAME_H #ifdef _WIN32 #pragma once #endif #include "hud.h" #include "hudelement.h" #include #include "tf_logic_halloween_2014.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudMiniGame : public CHudElement, public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CHudMiniGame, vgui::EditablePanel ); public: CHudMiniGame( const char *pElementName ); virtual void ApplySchemeSettings( vgui::IScheme *scheme ) OVERRIDE; virtual bool ShouldDraw( void ) OVERRIDE; virtual void OnTick() OVERRIDE; private: CTFMiniGame *m_pActiveMinigame; char m_szResFilename[MAX_PATH]; }; #endif // TF_HUD_MINIGAME_H