//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #include "cbase.h" #include "hud.h" #include "hudelement.h" #include "c_tf_player.h" #include "iclientmode.h" #include "ienginevgui.h" #include #include #include #include #include #include "tf_imagepanel.h" #include "tf_gamerules.h" #include "c_tf_team.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudStalemate : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudStalemate, EditablePanel ); public: CHudStalemate( const char *pElementName ); virtual void Init( void ); virtual void OnTick( void ); virtual void LevelInit( void ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ); virtual void FireGameEvent( IGameEvent * event ); void SetupStalematePanel( int iReason ); private: Label *m_pStalemateLabel; Label *m_pReasonLabel; float m_flHideAt; }; DECLARE_HUDELEMENT( CHudStalemate ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CHudStalemate::CHudStalemate( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudStalemate" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); SetHiddenBits( HIDEHUD_MISCSTATUS ); m_flHideAt = 0; vgui::ivgui()->AddTickSignal( GetVPanel() ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudStalemate::Init( void ) { // listen for events ListenForGameEvent( "teamplay_round_stalemate" ); SetVisible( false ); CHudElement::Init(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudStalemate::FireGameEvent( IGameEvent * event ) { const char *pEventName = event->GetName(); if ( Q_strcmp( "teamplay_round_stalemate", pEventName ) == 0 ) { int iReason = event->GetInt( "reason" ); SetupStalematePanel( iReason ); m_flHideAt = gpGlobals->curtime + 15.0; SetVisible( true ); } } //----------------------------------------------------------------------------- // Purpose: // Input : - //----------------------------------------------------------------------------- void CHudStalemate::OnTick( void ) { if ( m_flHideAt && m_flHideAt < gpGlobals->curtime ) { SetVisible( false ); m_flHideAt = 0; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudStalemate::LevelInit( void ) { m_flHideAt = 0; SetVisible( false ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CHudStalemate::ShouldDraw( void ) { return ( IsVisible() ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudStalemate::ApplySchemeSettings( IScheme *pScheme ) { // load control settings... LoadControlSettings( "resource/UI/HudStalemate.res" ); BaseClass::ApplySchemeSettings( pScheme ); m_pStalemateLabel = dynamic_cast