//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #include "cbase.h" #include "hud.h" #include "hudelement.h" #include "c_tf_player.h" #include "iclientmode.h" #include "ienginevgui.h" #include #include #include #include #include #include "tf_imagepanel.h" #include "tf_gamerules.h" #include "c_tf_team.h" #include "tf_hud_freezepanel.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudTeamSwitch : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudTeamSwitch, EditablePanel ); public: CHudTeamSwitch( const char *pElementName ); virtual void Init( void ); virtual void OnTick( void ); virtual void LevelInit( void ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ); virtual void FireGameEvent( IGameEvent * event ); void SetupSwitchPanel( int iNewTeam ); private: Label *m_pBalanceLabel; float m_flHideAt; }; DECLARE_HUDELEMENT( CHudTeamSwitch ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CHudTeamSwitch::CHudTeamSwitch( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTeamSwitch" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); SetHiddenBits( HIDEHUD_MISCSTATUS ); m_flHideAt = 0; vgui::ivgui()->AddTickSignal( GetVPanel() ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudTeamSwitch::Init( void ) { // listen for events ListenForGameEvent( "teamplay_teambalanced_player" ); SetVisible( false ); CHudElement::Init(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudTeamSwitch::FireGameEvent( IGameEvent * event ) { const char *pEventName = event->GetName(); if ( Q_strcmp( "teamplay_teambalanced_player", pEventName ) == 0 ) { int iPlayer = event->GetInt( "player" ); int iNewTeam = event->GetInt( "team" ); C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( pPlayer && iPlayer == pPlayer->entindex() ) { SetupSwitchPanel( iNewTeam ); m_flHideAt = gpGlobals->curtime + 10.0; SetVisible( true ); } } } //----------------------------------------------------------------------------- // Purpose: // Input : - //----------------------------------------------------------------------------- void CHudTeamSwitch::OnTick( void ) { if ( m_flHideAt && m_flHideAt < gpGlobals->curtime ) { SetVisible( false ); m_flHideAt = 0; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudTeamSwitch::LevelInit( void ) { m_flHideAt = 0; SetVisible( false ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CHudTeamSwitch::ShouldDraw( void ) { if ( IsTakingAFreezecamScreenshot() ) return false; return ( IsVisible() ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudTeamSwitch::ApplySchemeSettings( IScheme *pScheme ) { // load control settings... LoadControlSettings( "resource/UI/HudTeamSwitch.res" ); BaseClass::ApplySchemeSettings( pScheme ); m_pBalanceLabel = dynamic_cast