//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Generic in-game abuse reporting // // $NoKeywords: $ //=============================================================================// #ifndef TF_SHARED_CONTENT_MANAGER_H #define TF_SHARED_CONTENT_MANAGER_H #ifdef _WIN32 #pragma once #endif typedef struct { int iFlag; uint32 unAccountID; } shared_vision_entry_t; // Shared content manager class C_TFSharedContentManager : public CBaseGameSystemPerFrame { public: C_TFSharedContentManager(){} void OfferSharedVision( int iFlag, uint32 unAccountID ); bool IsSharedVisionAvailable( int iFlag ){ return ( m_iSharedVisionFlags & iFlag ); } // Methods of IGameSystem virtual char const *Name() { return "C_TFSharedContentManager"; } virtual bool Init(); virtual void Update( float frametime ); private: bool CanOfferVision( int iFlag ); void AddSharedVision( int iFlag ){ m_iSharedVisionFlags |= iFlag; } void OfferSharedVision_Internal( int iFlag, uint32 unAccountID ); void PrintChatText( int iFlag, uint32 unAccountID ); private: int m_iSharedVisionFlags; CUtlVector< uint32 > m_PlayersWhoHaveOfferedVision; // needs to be expanded when we offer more than Romevision... CUtlVector< shared_vision_entry_t > m_SharedVisionQueue; }; extern C_TFSharedContentManager *TFSharedContentManager(); // get singleton #endif // TF_SHARED_CONTENT_MANAGER_H