//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TF_ITEM_INSPECTION_PANEL_H #define TF_ITEM_INSPECTION_PANEL_H #ifdef _WIN32 #pragma once #endif #include #include #include "tf_controls.h" using namespace vgui; class CEconItemView; class CEmbeddedItemModelPanel; class CNavigationPanel; class CItemModelPanel; class CTFItemInspectionPanel : public EditablePanel { DECLARE_CLASS_SIMPLE( CTFItemInspectionPanel, EditablePanel ) public: CTFItemInspectionPanel( Panel* pPanel, const char *pszName ); virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE; virtual void PerformLayout() OVERRIDE; virtual void OnCommand( const char *command ) OVERRIDE; void SetItemCopy ( CEconItemView *pItem ); void Reset(); void SetSpecialAttributesOnly( bool bSpecialOnly ); private: // we always want to copy item with SetItemCopy to make sure that we use high res skin void SetItem( CEconItemView *pItem ); void RecompositeItem(); CNavigationPanel* m_pTeamColorNavPanel; MESSAGE_FUNC_PARAMS( OnNavButtonSelected, "NavButtonSelected", pData ); MESSAGE_FUNC_PTR( OnRadioButtonChecked, "RadioButtonChecked", panel ); CEmbeddedItemModelPanel *m_pModelInspectPanel; CItemModelPanel *m_pItemNamePanel; CEconItemView *m_pItemViewData; CEconItem *m_pSOEconItemData; }; #endif // TF_ITEM_INSPECTION_PANEL_H