//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef TF_TEAMMENU_H #define TF_TEAMMENU_H #ifdef _WIN32 #pragma once #endif #include "tf_controls.h" #include "tf_imagepanel.h" #include //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CTFTeamButton : public CExButton { private: DECLARE_CLASS_SIMPLE( CTFTeamButton, CExButton ); public: CTFTeamButton( vgui::Panel *parent, const char *panelName ); void ApplySettings( KeyValues *inResourceData ); void ApplySchemeSettings( vgui::IScheme *pScheme ); void OnCursorExited(); void OnCursorEntered(); void OnTick( void ); void SetDefaultAnimation( const char *pszName ); private: bool IsTeamFull(); void SendAnimation( const char *pszAnimation ); void SetMouseEnteredState( bool state ); private: char m_szModelPanel[64]; // the panel we'll send messages to int m_iTeam; // the team we're associated with (if any) float m_flHoverTimeToWait; // length of time to wait before reporting a "hover" message (-1 = no hover) float m_flHoverTime; // when should a "hover" message be sent? bool m_bMouseEntered; // used to track when the mouse is over a button bool m_bTeamDisabled; // used to keep track of whether our team is a valid team for selection }; //----------------------------------------------------------------------------- // Purpose: Displays the team menu //----------------------------------------------------------------------------- class CTFTeamMenu : public CTeamMenu, public CGameEventListener { private: DECLARE_CLASS_SIMPLE( CTFTeamMenu, CTeamMenu ); public: CTFTeamMenu( IViewPort *pViewPort ); ~CTFTeamMenu(); void Update(); void ShowPanel( bool bShow ); #ifdef _X360 CON_COMMAND_MEMBER_F( CTFTeamMenu, "join_team", Join_Team, "Send a jointeam command", 0 ); #endif bool IsBlueTeamDisabled(){ return m_bBlueDisabled; } bool IsRedTeamDisabled(){ return m_bRedDisabled; } // IGameEventListener interface: virtual void FireGameEvent( IGameEvent *event ); protected: virtual void ApplySchemeSettings(vgui::IScheme *pScheme); virtual void OnKeyCodePressed( vgui::KeyCode code ); // command callbacks virtual void OnCommand( const char *command ); virtual void OnClose(); virtual void LoadMapPage( const char *mapName ); virtual void OnTick( void ); virtual void OnThink() OVERRIDE; private: void SetHighlanderTeamsFullPanels( bool bTeamsFull, bool bForce = false ); void ActivateSelectIconHint( int focus_group_number ); private: CTFTeamButton *m_pBlueTeamButton; CTFTeamButton *m_pRedTeamButton; CTFTeamButton *m_pAutoTeamButton; CTFTeamButton *m_pSpecTeamButton; CExLabel *m_pSpecLabel; #ifdef _X360 CTFFooter *m_pFooter; #else CExButton *m_pCancelButton; CExLabel *m_pHighlanderLabel; CExLabel *m_pHighlanderLabelShadow; CExLabel *m_pTeamsFullLabel; CExLabel *m_pTeamsFullLabelShadow; CTFImagePanel *m_pTeamsFullArrow; CSCHintIcon *m_pCancelHintIcon; CSCHintIcon *m_pJoinBluHintIcon; CSCHintIcon *m_pJoinRedHintIcon; CSCHintIcon *m_pJoinAutoHintIcon; CSCHintIcon *m_pJoinSpectatorsHintIcon; #endif bool m_bRedDisabled; bool m_bBlueDisabled; private: enum { NUM_TEAMS = 3 }; ButtonCode_t m_iTeamMenuKey; }; #endif // TF_TEAMMENU_H