//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "cbase.h" #include "../EventLog.h" #include "team.h" #include "cs_gamerules.h" #include "KeyValues.h" #define LOG_DETAIL_ENEMY_ATTACKS 0x01 #define LOG_DETAIL_TEAMMATE_ATTACKS 0x02 ConVar mp_logdetail( "mp_logdetail", "0", FCVAR_NONE, "Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)", true, 0.0f, true, 3.0f ); class CCSEventLog : public CEventLog { private: typedef CEventLog BaseClass; public: bool PrintEvent( IGameEvent *event ) // override virtual function { if ( !PrintCStrikeEvent( event ) ) // allow CS to override logging { return BaseClass::PrintEvent( event ); } else { return true; } } bool Init() { BaseClass::Init(); // listen to CS events ListenForGameEvent( "round_end" ); ListenForGameEvent( "round_start" ); ListenForGameEvent( "bomb_pickup" ); ListenForGameEvent( "bomb_begindefuse" ); ListenForGameEvent( "bomb_dropped" ); ListenForGameEvent( "bomb_defused" ); ListenForGameEvent( "bomb_planted" ); ListenForGameEvent( "hostage_rescued" ); ListenForGameEvent( "hostage_killed" ); ListenForGameEvent( "hostage_follows" ); ListenForGameEvent( "player_hurt" ); return true; } protected: bool PrintCStrikeEvent( IGameEvent *event ) // print Mod specific logs { const char *eventName = event->GetName(); // messages that don't have a user associated to them if ( !Q_strncmp( eventName, "round_end", Q_strlen("round_end") ) ) { const int winner = event->GetInt( "winner" ); const int reason = event->GetInt( "reason" ); const char *msg = event->GetString( "message" ); msg++; // remove the '#' char switch( reason ) { case Game_Commencing: UTIL_LogPrintf( "World triggered \"Game_Commencing\"\n" ); return true; break; } CTeam *ct = GetGlobalTeam( TEAM_CT ); CTeam *ter = GetGlobalTeam( TEAM_TERRORIST ); Assert( ct && ter ); switch ( winner ) { case WINNER_CT: UTIL_LogPrintf( "Team \"%s\" triggered \"%s\" (CT \"%i\") (T \"%i\")\n", ct->GetName(), msg, ct->GetScore(), ter->GetScore() ); break; case WINNER_TER: UTIL_LogPrintf( "Team \"%s\" triggered \"%s\" (CT \"%i\") (T \"%i\")\n", ter->GetName(), msg, ct->GetScore(), ter->GetScore() ); break; case WINNER_DRAW: default: UTIL_LogPrintf( "World triggered \"%s\" (CT \"%i\") (T \"%i\")\n", msg, ct->GetScore(), ter->GetScore() ); break; } UTIL_LogPrintf( "Team \"CT\" scored \"%i\" with \"%i\" players\n", ct->GetScore(), ct->GetNumPlayers() ); UTIL_LogPrintf( "Team \"TERRORIST\" scored \"%i\" with \"%i\" players\n", ter->GetScore(), ter->GetNumPlayers() ); UTIL_LogPrintf("World triggered \"Round_End\"\n"); return true; } else if ( !Q_strncmp( eventName, "server_", strlen("server_")) ) { return false; // ignore server_ messages } const int userid = event->GetInt( "userid" ); CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid ); if ( !pPlayer ) { return false; } if ( FStrEq( eventName, "player_hurt" ) ) { const int attackerid = event->GetInt("attacker" ); const char *weapon = event->GetString( "weapon" ); CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid ); if ( !pAttacker ) { return false; } bool isTeamAttack = ( (pPlayer->GetTeamNumber() == pAttacker->GetTeamNumber() ) && (pPlayer != pAttacker) ); int detail = mp_logdetail.GetInt(); if ( ( isTeamAttack && ( detail & LOG_DETAIL_TEAMMATE_ATTACKS ) ) || ( !isTeamAttack && ( detail & LOG_DETAIL_ENEMY_ATTACKS ) ) ) { int hitgroup = event->GetInt( "hitgroup" ); const char *hitgroupStr = "GENERIC"; switch ( hitgroup ) { case HITGROUP_GENERIC: hitgroupStr = "generic"; break; case HITGROUP_HEAD: hitgroupStr = "head"; break; case HITGROUP_CHEST: hitgroupStr = "chest"; break; case HITGROUP_STOMACH: hitgroupStr = "stomach"; break; case HITGROUP_LEFTARM: hitgroupStr = "left arm"; break; case HITGROUP_RIGHTARM: hitgroupStr = "right arm"; break; case HITGROUP_LEFTLEG: hitgroupStr = "left leg"; break; case HITGROUP_RIGHTLEG: hitgroupStr = "right leg"; break; } UTIL_LogPrintf( "\"%s<%i><%s><%s>\" attacked \"%s<%i><%s><%s>\" with \"%s\" (damage \"%d\") (damage_armor \"%d\") (health \"%d\") (armor \"%d\") (hitgroup \"%s\")\n", pAttacker->GetPlayerName(), attackerid, pAttacker->GetNetworkIDString(), pAttacker->GetTeam()->GetName(), pPlayer->GetPlayerName(), userid, pPlayer->GetNetworkIDString(), pPlayer->GetTeam()->GetName(), weapon, event->GetInt( "dmg_health" ), event->GetInt( "dmg_armor" ), event->GetInt( "health" ), event->GetInt( "armor" ), hitgroupStr ); } return true; } else if ( !Q_strncmp( eventName, "player_death", Q_strlen("player_death") ) ) { const int attackerid = event->GetInt("attacker" ); const char *weapon = event->GetString( "weapon" ); const bool headShot = (event->GetInt( "headshot" ) == 1); CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid ); if ( pPlayer == pAttacker ) { UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n", pPlayer->GetPlayerName(), userid, pPlayer->GetNetworkIDString(), pPlayer->GetTeam()->GetName(), weapon ); } else if ( pAttacker ) { UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"%s\n", pAttacker->GetPlayerName(), attackerid, pAttacker->GetNetworkIDString(), pAttacker->GetTeam()->GetName(), pPlayer->GetPlayerName(), userid, pPlayer->GetNetworkIDString(), pPlayer->GetTeam()->GetName(), weapon, headShot ? " (headshot)":"" ); } else { // killed by the world UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"world\"\n", pPlayer->GetPlayerName(), userid, pPlayer->GetNetworkIDString(), pPlayer->GetTeam()->GetName() ); } return true; } else if ( !Q_strncmp( eventName, "round_start", Q_strlen("round_start") ) ) { UTIL_LogPrintf("World triggered \"Round_Start\"\n"); return true; } else if ( !Q_strncmp( eventName, "hostage_follows", Q_strlen("hostage_follows") ) ) { UTIL_LogPrintf( "\"%s<%i><%s>\" triggered \"Touched_A_Hostage\"\n", pPlayer->GetPlayerName(), userid, pPlayer->GetNetworkIDString() ); return true; } else if ( !Q_strncmp( eventName, "hostage_killed", Q_strlen("hostage_killed") ) ) { UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Killed_A_Hostage\"\n", pPlayer->GetPlayerName(), userid, pPlayer->GetNetworkIDString(), pPlayer->GetTeam()->GetName() ); return true; } else if ( !Q_strncmp( eventName, "hostage_rescued", Q_strlen("hostage_rescued") ) ) { UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Rescued_A_Hostage\"\n", pPlayer->GetPlayerName(), userid, pPlayer->GetNetworkIDString() ); return true; } else if ( !Q_strncmp( eventName, "bomb_planted", Q_strlen("bomb_planted") ) ) { UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Planted_The_Bomb\"\n", pPlayer->GetPlayerName(), userid, pPlayer->GetNetworkIDString() ); return true; } else if ( !Q_strncmp( eventName, "bomb_defused", Q_strlen("bomb_defused") ) ) { UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Defused_The_Bomb\"\n", pPlayer->GetPlayerName(), userid, pPlayer->GetNetworkIDString() ); return true; } else if ( !Q_strncmp( eventName, "bomb_dropped", Q_strlen("bomb_dropped") ) ) { UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Dropped_The_Bomb\"\n", pPlayer->GetPlayerName(), userid, pPlayer->GetNetworkIDString() ); return true; } else if ( !Q_strncmp( eventName, "bomb_begindefuse", Q_strlen("bomb_begindefuse") ) ) { const bool haskit = (event->GetInt( "haskit" ) == 1); UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"%s\"\n", pPlayer->GetPlayerName(), userid, pPlayer->GetNetworkIDString(), haskit ? "Begin_Bomb_Defuse_With_Kit" : "Begin_Bomb_Defuse_Without_Kit" ); return true; } else if ( !Q_strncmp( eventName, "bomb_pickup", Q_strlen("bomb_pickup") ) ) { UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Got_The_Bomb\"\n", pPlayer->GetPlayerName(), userid, pPlayer->GetNetworkIDString() ); return true; } // unused events: //hostage_hurt //bomb_exploded return false; } }; CCSEventLog g_CSEventLog; //----------------------------------------------------------------------------- // Singleton access //----------------------------------------------------------------------------- IGameSystem* GameLogSystem() { return &g_CSEventLog; }