//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // nav_file.cpp // Reading and writing nav files // Author: Michael S. Booth (mike@turtlerockstudios.com), January-September 2003 #include "cbase.h" #include "nav_mesh.h" #ifdef CSTRIKE_DLL #include "cs_shareddefs.h" #include "cs_nav_pathfind.h" #endif #if 0 //-------------------------------------------------------------------------------------------------------------- /// The current version of the nav file format const int NavCurrentVersion = 9; //-------------------------------------------------------------------------------------------------------------- // // The 'place directory' is used to save and load places from // nav files in a size-efficient manner that also allows for the // order of the place ID's to change without invalidating the // nav files. // // The place directory is stored in the nav file as a list of // place name strings. Each nav area then contains an index // into that directory, or zero if no place has been assigned to // that area. // class PlaceDirectory { public: typedef unsigned short IndexType; void Reset( void ) { m_directory.RemoveAll(); } /// return true if this place is already in the directory bool IsKnown( Place place ) const { return m_directory.HasElement( place ); } /// return the directory index corresponding to this Place (0 = no entry) IndexType GetIndex( Place place ) const { if (place == UNDEFINED_PLACE) return 0; int i = m_directory.Find( place ); if (i < 0) { Assert( false && "PlaceDirectory::GetIndex failure" ); return 0; } return (IndexType)(i+1); } /// add the place to the directory if not already known void AddPlace( Place place ) { if (place == UNDEFINED_PLACE) return; Assert( place < 1000 ); if (IsKnown( place )) return; m_directory.AddToTail( place ); } /// given an index, return the Place Place IndexToPlace( IndexType entry ) const { if (entry == 0) return UNDEFINED_PLACE; int i = entry-1; if (i >= m_directory.Count()) { Assert( false && "PlaceDirectory::IndexToPlace: Invalid entry" ); return UNDEFINED_PLACE; } return m_directory[ i ]; } /// store the directory void Save( FileHandle_t file ) { // store number of entries in directory IndexType count = (IndexType)m_directory.Count(); filesystem->Write( &count, sizeof(IndexType), file ); // store entries for( int i=0; iPlaceToName( m_directory[i] ); // store string length followed by string itself unsigned short len = (unsigned short)(strlen( placeName ) + 1); filesystem->Write( &len, sizeof(unsigned short), file ); filesystem->Write( placeName, len, file ); } } /// load the directory void Load( FileHandle_t file ) { // read number of entries IndexType count; filesystem->Read( &count, sizeof(IndexType), file ); m_directory.RemoveAll(); // read each entry char placeName[256]; unsigned short len; for( int i=0; iRead( &len, sizeof(unsigned short), file ); filesystem->Read( placeName, len, file ); AddPlace( TheNavMesh->NameToPlace( placeName ) ); } } private: CUtlVector< Place > m_directory; }; static PlaceDirectory placeDirectory; //-------------------------------------------------------------------------------------------------------------- /** * Replace extension with "bsp" */ char *GetBspFilename( const char *navFilename ) { static char bspFilename[256]; Q_snprintf( bspFilename, sizeof( bspFilename ), "maps\\%s.bsp", STRING( gpGlobals->mapname ) ); int len = strlen( bspFilename ); if (len < 3) return NULL; bspFilename[ len-3 ] = 'b'; bspFilename[ len-2 ] = 's'; bspFilename[ len-1 ] = 'p'; return bspFilename; } //-------------------------------------------------------------------------------------------------------------- /* void CNavArea::Save( FILE *fp ) const { fprintf( fp, "v %f %f %f\n", m_extent.lo.x, m_extent.lo.y, m_extent.lo.z ); fprintf( fp, "v %f %f %f\n", m_extent.hi.x, m_extent.lo.y, m_neZ ); fprintf( fp, "v %f %f %f\n", m_extent.hi.x, m_extent.hi.y, m_extent.hi.z ); fprintf( fp, "v %f %f %f\n", m_extent.lo.x, m_extent.hi.y, m_swZ ); static int base = 1; fprintf( fp, "\n\ng %04dArea%s%s%s%s\n", m_id, (GetAttributes() & BOT_NAV_CROUCH) ? "CROUCH" : "", (GetAttributes() & BOT_NAV_JUMP) ? "JUMP" : "", (GetAttributes() & BOT_NAV_PRECISE) ? "PRECISE" : "", (GetAttributes() & BOT_NAV_NO_JUMP) ? "NO_JUMP" : "" ); fprintf( fp, "f %d %d %d %d\n\n", base, base+1, base+2, base+3 ); base += 4; } */ //-------------------------------------------------------------------------------------------------------------- /** * Save a navigation area to the opened binary stream */ void CNavArea::Save( FileHandle_t file, unsigned int version ) const { // save ID filesystem->Write( &m_id, sizeof(unsigned int), file ); // save attribute flags filesystem->Write( &m_attributeFlags, sizeof(unsigned short), file ); // save extent of area filesystem->Write( &m_extent, 6*sizeof(float), file ); // save heights of implicit corners filesystem->Write( &m_neZ, sizeof(float), file ); filesystem->Write( &m_swZ, sizeof(float), file ); // save connections to adjacent areas // in the enum order NORTH, EAST, SOUTH, WEST for( int d=0; dWrite( &count, sizeof(unsigned int), file ); FOR_EACH_LL( m_connect[d], it ) { NavConnect connect = m_connect[d][ it ]; filesystem->Write( &connect.area->m_id, sizeof(unsigned int), file ); } } // // Store hiding spots for this area // unsigned char count; if (m_hidingSpotList.Count() > 255) { count = 255; Warning( "Warning: NavArea #%d: Truncated hiding spot list to 255\n", m_id ); } else { count = (unsigned char)m_hidingSpotList.Count(); } filesystem->Write( &count, sizeof(unsigned char), file ); // store HidingSpot objects unsigned int saveCount = 0; FOR_EACH_LL( m_hidingSpotList, hit ) { HidingSpot *spot = m_hidingSpotList[ hit ]; spot->Save( file, version ); // overflow check if (++saveCount == count) break; } // // Save the approach areas for this area // // save number of approach areas filesystem->Write( &m_approachCount, sizeof(unsigned char), file ); // save approach area info unsigned char type; unsigned int zero = 0; for( int a=0; aWrite( &m_approach[a].here.area->m_id, sizeof(unsigned int), file ); else filesystem->Write( &zero, sizeof(unsigned int), file ); if (m_approach[a].prev.area) filesystem->Write( &m_approach[a].prev.area->m_id, sizeof(unsigned int), file ); else filesystem->Write( &zero, sizeof(unsigned int), file ); type = (unsigned char)m_approach[a].prevToHereHow; filesystem->Write( &type, sizeof(unsigned char), file ); if (m_approach[a].next.area) filesystem->Write( &m_approach[a].next.area->m_id, sizeof(unsigned int), file ); else filesystem->Write( &zero, sizeof(unsigned int), file ); type = (unsigned char)m_approach[a].hereToNextHow; filesystem->Write( &type, sizeof(unsigned char), file ); } // // Save encounter spots for this area // { // save number of encounter paths for this area unsigned int count = m_spotEncounterList.Count(); filesystem->Write( &count, sizeof(unsigned int), file ); SpotEncounter *e; FOR_EACH_LL( m_spotEncounterList, it ) { e = m_spotEncounterList[ it ]; if (e->from.area) filesystem->Write( &e->from.area->m_id, sizeof(unsigned int), file ); else filesystem->Write( &zero, sizeof(unsigned int), file ); unsigned char dir = (unsigned char)e->fromDir; filesystem->Write( &dir, sizeof(unsigned char), file ); if (e->to.area) filesystem->Write( &e->to.area->m_id, sizeof(unsigned int), file ); else filesystem->Write( &zero, sizeof(unsigned int), file ); dir = (unsigned char)e->toDir; filesystem->Write( &dir, sizeof(unsigned char), file ); // write list of spots along this path unsigned char spotCount; if (e->spotList.Count() > 255) { spotCount = 255; Warning( "Warning: NavArea #%d: Truncated encounter spot list to 255\n", m_id ); } else { spotCount = (unsigned char)e->spotList.Count(); } filesystem->Write( &spotCount, sizeof(unsigned char), file ); saveCount = 0; FOR_EACH_LL( e->spotList, sit ) { SpotOrder *order = &e->spotList[ sit ]; // order->spot may be NULL if we've loaded a nav mesh that has been edited but not re-analyzed unsigned int id = (order->spot) ? order->spot->GetID() : 0; filesystem->Write( &id, sizeof(unsigned int), file ); unsigned char t = (unsigned char)(255 * order->t); filesystem->Write( &t, sizeof(unsigned char), file ); // overflow check if (++saveCount == spotCount) break; } } } // store place dictionary entry PlaceDirectory::IndexType entry = placeDirectory.GetIndex( GetPlace() ); filesystem->Write( &entry, sizeof(entry), file ); // write out ladder info int i; for ( i=0; iWrite( &count, sizeof(unsigned int), file ); NavLadderConnect ladder; FOR_EACH_LL( m_ladder[i], it ) { ladder = m_ladder[i][it]; unsigned int id = ladder.ladder->GetID(); filesystem->Write( &id, sizeof( id ), file ); } } // save earliest occupy times for( i=0; iWrite( &m_earliestOccupyTime[i], sizeof(m_earliestOccupyTime[i]), file ); } } //-------------------------------------------------------------------------------------------------------------- /** * Load a navigation area from the file */ void CNavArea::Load( FileHandle_t file, unsigned int version ) { // load ID filesystem->Read( &m_id, sizeof(unsigned int), file ); // update nextID to avoid collisions if (m_id >= m_nextID) m_nextID = m_id+1; // load attribute flags if ( version <= 8 ) { unsigned char flags = 0; filesystem->Read( &flags, sizeof(unsigned char), file ); m_attributeFlags = flags; } else { filesystem->Read( &m_attributeFlags, sizeof(unsigned short), file ); } // load extent of area filesystem->Read( &m_extent, 6*sizeof(float), file ); m_center.x = (m_extent.lo.x + m_extent.hi.x)/2.0f; m_center.y = (m_extent.lo.y + m_extent.hi.y)/2.0f; m_center.z = (m_extent.lo.z + m_extent.hi.z)/2.0f; // load heights of implicit corners filesystem->Read( &m_neZ, sizeof(float), file ); filesystem->Read( &m_swZ, sizeof(float), file ); CheckWaterLevel(); // load connections (IDs) to adjacent areas // in the enum order NORTH, EAST, SOUTH, WEST for( int d=0; dRead( &count, sizeof(unsigned int), file ); Assert( result == sizeof(unsigned int) ); for( unsigned int i=0; iRead( &connect.id, sizeof(unsigned int), file ); Assert( result == sizeof(unsigned int) ); // don't allow self-referential connections if ( connect.id != m_id ) { m_connect[d].AddToTail( connect ); } } } // // Load hiding spots // // load number of hiding spots unsigned char hidingSpotCount; filesystem->Read( &hidingSpotCount, sizeof(unsigned char), file ); if (version == 1) { // load simple vector array Vector pos; for( int h=0; hRead( &pos, 3 * sizeof(float), file ); // create new hiding spot and put on master list HidingSpot *spot = TheNavMesh->CreateHidingSpot(); spot->SetPosition( pos ); spot->SetFlags( HidingSpot::IN_COVER ); m_hidingSpotList.AddToTail( spot ); } } else { // load HidingSpot objects for this area for( int h=0; hCreateHidingSpot(); spot->Load( file, version ); m_hidingSpotList.AddToTail( spot ); } } // // Load number of approach areas // filesystem->Read( &m_approachCount, sizeof(unsigned char), file ); // load approach area info (IDs) unsigned char type; for( int a=0; aRead( &m_approach[a].here.id, sizeof(unsigned int), file ); filesystem->Read( &m_approach[a].prev.id, sizeof(unsigned int), file ); filesystem->Read( &type, sizeof(unsigned char), file ); m_approach[a].prevToHereHow = (NavTraverseType)type; filesystem->Read( &m_approach[a].next.id, sizeof(unsigned int), file ); filesystem->Read( &type, sizeof(unsigned char), file ); m_approach[a].hereToNextHow = (NavTraverseType)type; } // // Load encounter paths for this area // unsigned int count; filesystem->Read( &count, sizeof(unsigned int), file ); if (version < 3) { // old data, read and discard for( unsigned int e=0; eRead( &encounter.from.id, sizeof(unsigned int), file ); filesystem->Read( &encounter.to.id, sizeof(unsigned int), file ); filesystem->Read( &encounter.path.from.x, 3 * sizeof(float), file ); filesystem->Read( &encounter.path.to.x, 3 * sizeof(float), file ); // read list of spots along this path unsigned char spotCount; filesystem->Read( &spotCount, sizeof(unsigned char), file ); for( int s=0; sRead( &pos, 3*sizeof(float), file ); filesystem->Read( &pos, sizeof(float), file ); } } return; } for( unsigned int e=0; eRead( &encounter->from.id, sizeof(unsigned int), file ); unsigned char dir; filesystem->Read( &dir, sizeof(unsigned char), file ); encounter->fromDir = static_cast( dir ); filesystem->Read( &encounter->to.id, sizeof(unsigned int), file ); filesystem->Read( &dir, sizeof(unsigned char), file ); encounter->toDir = static_cast( dir ); // read list of spots along this path unsigned char spotCount; filesystem->Read( &spotCount, sizeof(unsigned char), file ); SpotOrder order; for( int s=0; sRead( &order.id, sizeof(unsigned int), file ); unsigned char t; filesystem->Read( &t, sizeof(unsigned char), file ); order.t = (float)t/255.0f; encounter->spotList.AddToTail( order ); } m_spotEncounterList.AddToTail( encounter ); } if (version < 5) return; // // Load Place data // PlaceDirectory::IndexType entry; filesystem->Read( &entry, sizeof(entry), file ); // convert entry to actual Place SetPlace( placeDirectory.IndexToPlace( entry ) ); if ( version < 7 ) return; // load ladder data for ( int dir=0; dirRead( &count, sizeof(unsigned int), file ); { for( unsigned int i=0; iRead( &connect.id, sizeof(unsigned int), file ); bool alreadyConnected = false; FOR_EACH_LL( m_ladder[dir], j ) { if ( m_ladder[dir][j].id == connect.id ) { alreadyConnected = true; break; } } if ( !alreadyConnected ) { m_ladder[dir].AddToTail( connect ); } } } } if ( version < 8 ) return; // load earliest occupy times for( int i=0; iRead( &m_earliestOccupyTime[i], sizeof(m_earliestOccupyTime[i]), file ); } } //-------------------------------------------------------------------------------------------------------------- /** * Convert loaded IDs to pointers * Make sure all IDs are converted, even if corrupt data is encountered. */ NavErrorType CNavArea::PostLoad( void ) { NavErrorType error = NAV_OK; for ( int dir=0; dir < CNavLadder::NUM_LADDER_DIRECTIONS; ++dir ) { FOR_EACH_VEC( m_ladder[dir], it ) { NavLadderConnect& connect = m_ladder[dir][it]; unsigned int id = connect.id; if ( TheNavMesh->GetLadders().Find( connect.ladder ) == TheNavMesh->GetLadders().InvalidIndex() ) { connect.ladder = TheNavMesh->GetLadderByID( id ); } if (id && connect.ladder == NULL) { Msg( "CNavArea::PostLoad: Corrupt navigation ladder data. Cannot connect Navigation Areas.\n" ); error = NAV_CORRUPT_DATA; } } } // connect areas together for( int d=0; did; connect->area = TheNavMesh->GetNavAreaByID( id ); if (id && connect->area == NULL) { Msg( "CNavArea::PostLoad: Corrupt navigation data. Cannot connect Navigation Areas.\n" ); error = NAV_CORRUPT_DATA; } } } // resolve approach area IDs for( int a=0; aGetNavAreaByID( m_approach[a].here.id ); if (m_approach[a].here.id && m_approach[a].here.area == NULL) { Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing Approach Area (here).\n" ); error = NAV_CORRUPT_DATA; } m_approach[a].prev.area = TheNavMesh->GetNavAreaByID( m_approach[a].prev.id ); if (m_approach[a].prev.id && m_approach[a].prev.area == NULL) { Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing Approach Area (prev).\n" ); error = NAV_CORRUPT_DATA; } m_approach[a].next.area = TheNavMesh->GetNavAreaByID( m_approach[a].next.id ); if (m_approach[a].next.id && m_approach[a].next.area == NULL) { Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing Approach Area (next).\n" ); error = NAV_CORRUPT_DATA; } } // resolve spot encounter IDs SpotEncounter *e; FOR_EACH_VEC( m_spotEncounters, it ) { e = m_spotEncounters[ it ]; e->from.area = TheNavMesh->GetNavAreaByID( e->from.id ); if (e->from.area == NULL) { Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing \"from\" Navigation Area for Encounter Spot.\n" ); error = NAV_CORRUPT_DATA; } e->to.area = TheNavMesh->GetNavAreaByID( e->to.id ); if (e->to.area == NULL) { Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing \"to\" Navigation Area for Encounter Spot.\n" ); error = NAV_CORRUPT_DATA; } if (e->from.area && e->to.area) { // compute path float halfWidth; ComputePortal( e->to.area, e->toDir, &e->path.to, &halfWidth ); ComputePortal( e->from.area, e->fromDir, &e->path.from, &halfWidth ); const float eyeHeight = HalfHumanHeight; e->path.from.z = e->from.area->GetZ( e->path.from ) + eyeHeight; e->path.to.z = e->to.area->GetZ( e->path.to ) + eyeHeight; } // resolve HidingSpot IDs FOR_EACH_VEC( e->spots, sit ) { SpotOrder *order = &e->spots[ sit ]; order->spot = GetHidingSpotByID( order->id ); if (order->spot == NULL) { Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing Hiding Spot\n" ); error = NAV_CORRUPT_DATA; } } } // build overlap list /// @todo Optimize this FOR_EACH_VEC( TheNavAreas, nit ) { CNavArea *area = TheNavAreas[ nit ]; if (area == this) continue; if (IsOverlapping( area )) m_overlappingAreas.AddToTail( area ); } return error; } //-------------------------------------------------------------------------------------------------------------- /** * Determine the earliest time this hiding spot can be reached by either team */ void CNavArea::ComputeEarliestOccupyTimes( void ) { #ifdef CSTRIKE_DLL /// @todo Derive cstrike-specific navigation classes for( int i=0; iGetAbsOrigin(), m_center, cost ); if (travelDistance < 0.0f) continue; float travelTime = travelDistance / playerSpeed; if (travelTime < m_earliestOccupyTime[ team ]) { m_earliestOccupyTime[ team ] = travelTime; } } // determine the shortest time it will take a CT to reach this area team = TEAM_CT % MAX_NAV_TEAMS; for( spot = gEntList.FindEntityByClassname( NULL, "info_player_counterterrorist" ); spot; spot = gEntList.FindEntityByClassname( spot, "info_player_counterterrorist" ) ) { float travelDistance = NavAreaTravelDistance( spot->GetAbsOrigin(), m_center, cost ); if (travelDistance < 0.0f) continue; float travelTime = travelDistance / playerSpeed; if (travelTime < m_earliestOccupyTime[ team ]) { m_earliestOccupyTime[ team ] = travelTime; } } #else for( int i=0; iGetNavArea( tSpawn->GetAbsOrigin() ); if (tArea == NULL) continue; for( ctSpawn = gEntList.FindEntityByClassname( NULL, "info_player_counterterrorist" ); ctSpawn; ctSpawn = gEntList.FindEntityByClassname( ctSpawn, "info_player_counterterrorist" ) ) { CNavArea *ctArea = TheNavMesh->GetNavArea( ctSpawn->GetAbsOrigin() ); if (ctArea == NULL) continue; if (tArea == ctArea) { m_isBattlefront = true; return; } // build path between these two spawn points - assume if path fails, it at least got close // (ie: imagine spawn points that you jump down from - can't path to) CNavArea *goalArea = NULL; NavAreaBuildPath( tArea, ctArea, NULL, cost, &goalArea ); if (goalArea == NULL) continue; /** * @todo Need to enumerate ALL paths between all pairs of spawn points to find all battlefront areas */ // find the area with the earliest overlapping occupy times CNavArea *battlefront = NULL; float earliestTime = 999999.9f; const float epsilon = 1.0f; CNavArea *area; for( area = goalArea; area; area = area->GetParent() ) { if (fabs(area->GetEarliestOccupyTime( TEAM_TERRORIST ) - area->GetEarliestOccupyTime( TEAM_CT )) < epsilon) { } } } } #endif #endif } //-------------------------------------------------------------------------------------------------------------- /** * Return the filename for this map's "nav map" file */ const char *CNavMesh::GetFilename( void ) const { // filename is local to game dir for Steam, so we need to prepend game dir for regular file save char gamePath[256]; engine->GetGameDir( gamePath, 256 ); static char filename[256]; Q_snprintf( filename, sizeof( filename ), "%s\\maps\\%s.nav", gamePath, STRING( gpGlobals->mapname ) ); return filename; } //-------------------------------------------------------------------------------------------------------------- /* ============ COM_FixSlashes Changes all '/' characters into '\' characters, in place. ============ */ inline void COM_FixSlashes( char *pname ) { #ifdef _WIN32 while ( *pname ) { if ( *pname == '/' ) *pname = '\\'; pname++; } #else while ( *pname ) { if ( *pname == '\\' ) *pname = '/'; pname++; } #endif } static void WarnIfMeshNeedsAnalysis( void ) { // Quick check to warn about needing to analyze: nav_strip, nav_delete, etc set // every CNavArea's m_approachCount to 0, and delete their m_spotEncounterList. // So, if no area has either, odds are good we need an analyze. { bool hasApproachAreas = false; bool hasSpotEncounters = false; FOR_EACH_VEC( TheNavAreas, it ) { CNavArea *area = TheNavAreas[ it ]; if ( area->GetApproachInfoCount() ) { hasApproachAreas = true; } if ( area->GetSpotEncounterCount() ) { hasSpotEncounters = true; } } if ( !hasApproachAreas || !hasSpotEncounters ) { Warning( "The nav mesh needs a full nav_analyze\n" ); } } } /** * Store Navigation Mesh to a file */ bool CNavMesh::Save( void ) const { WarnIfMeshNeedsAnalysis(); const char *filename = GetFilename(); if (filename == NULL) return false; // // Store the NAV file // COM_FixSlashes( const_cast(filename) ); // get size of source bsp file for later (before we open the nav file for writing, in // case of failure) char *bspFilename = GetBspFilename( filename ); if (bspFilename == NULL) { return false; } FileHandle_t file = filesystem->Open( filename, "wb" ); if (!file) { return false; } // store "magic number" to help identify this kind of file unsigned int magic = NAV_MAGIC_NUMBER; filesystem->Write( &magic, sizeof(unsigned int), file ); // store version number of file // 1 = hiding spots as plain vector array // 2 = hiding spots as HidingSpot objects // 3 = Encounter spots use HidingSpot ID's instead of storing vector again // 4 = Includes size of source bsp file to verify nav data correlation // ---- Beta Release at V4 ----- // 5 = Added Place info // ---- Conversion to Src ------ // 6 = Added Ladder info // 7 = Areas store ladder ID's so ladders can have one-way connections // 8 = Added earliest occupy times (2 floats) to each area // 9 = Promoted CNavArea's attribute flags to a short unsigned int version = NavCurrentVersion; filesystem->Write( &version, sizeof(unsigned int), file ); // store the size of source bsp file in the nav file // so we can test if the bsp changed since the nav file was made unsigned int bspSize = filesystem->Size( bspFilename ); DevMsg( "Size of bsp file '%s' is %u bytes.\n", bspFilename, bspSize ); filesystem->Write( &bspSize, sizeof(unsigned int), file ); // // Build a directory of the Places in this map // placeDirectory.Reset(); FOR_EACH_VEC( TheNavAreas, nit ) { CNavArea *area = TheNavAreas[ nit ]; Place place = area->GetPlace(); if (place) { placeDirectory.AddPlace( place ); } } placeDirectory.Save( file ); // // Store navigation areas // { // store number of areas unsigned int count = TheNavAreas.Count(); filesystem->Write( &count, sizeof(unsigned int), file ); // store each area FOR_EACH_VEC( TheNavAreas, it ) { CNavArea *area = TheNavAreas[ it ]; area->Save( file, version ); } } // // Store ladders // { // store number of ladders unsigned int count = m_ladders.Count(); filesystem->Write( &count, sizeof(unsigned int), file ); // store each ladder FOR_EACH_VEC( m_ladders, it ) { CNavLadder *ladder = m_ladders[ it ]; ladder->Save( file, version ); } } filesystem->Flush( file ); filesystem->Close( file ); unsigned int navSize = filesystem->Size( filename ); DevMsg( "Size of nav file '%s' is %u bytes.\n", filename, navSize ); return true; } //-------------------------------------------------------------------------------------------------------------- static NavErrorType CheckNavFile( const char *bspFilename ) { if ( !bspFilename ) return NAV_CANT_ACCESS_FILE; char bspPathname[256]; char filename[256]; Q_strncpy( bspPathname, "maps/", sizeof( bspPathname ) ); Q_strncat( bspPathname, bspFilename, sizeof( bspPathname ), COPY_ALL_CHARACTERS ); Q_strncpy( filename, bspPathname, sizeof( filename ) ); Q_SetExtension( filename, ".nav", sizeof( filename ) ); bool navIsInBsp = false; FileHandle_t file = filesystem->Open( filename, "rb", "MOD" ); // this ignores .nav files embedded in the .bsp ... if ( !file ) { navIsInBsp = true; file = filesystem->Open( filename, "rb", "GAME" ); // ... and this looks for one if it's the only one around. } if (!file) { return NAV_CANT_ACCESS_FILE; } // check magic number int result; unsigned int magic; result = filesystem->Read( &magic, sizeof(unsigned int), file ); if (!result || magic != NAV_MAGIC_NUMBER) { filesystem->Close( file ); return NAV_INVALID_FILE; } // read file version number unsigned int version; result = filesystem->Read( &version, sizeof(unsigned int), file ); if (!result || version > NavCurrentVersion || version < 4) { filesystem->Close( file ); return NAV_BAD_FILE_VERSION; } // get size of source bsp file and verify that the bsp hasn't changed unsigned int saveBspSize; filesystem->Read( &saveBspSize, sizeof(unsigned int), file ); // verify size unsigned int bspSize = filesystem->Size( bspPathname ); if (bspSize != saveBspSize && !navIsInBsp) { return NAV_FILE_OUT_OF_DATE; } return NAV_OK; } //-------------------------------------------------------------------------------------------------------------- void CommandNavCheckFileConsistency( void ) { if ( !UTIL_IsCommandIssuedByServerAdmin() ) return; FileFindHandle_t findHandle; const char *bspFilename = filesystem->FindFirstEx( "maps/*.bsp", "MOD", &findHandle ); while ( bspFilename ) { switch ( CheckNavFile( bspFilename ) ) { case NAV_CANT_ACCESS_FILE: Warning( "Missing nav file for %s\n", bspFilename ); break; case NAV_INVALID_FILE: Warning( "Invalid nav file for %s\n", bspFilename ); break; case NAV_BAD_FILE_VERSION: Warning( "Old nav file for %s\n", bspFilename ); break; case NAV_FILE_OUT_OF_DATE: Warning( "The nav file for %s is built from an old version of the map\n", bspFilename ); break; case NAV_OK: Msg( "The nav file for %s is up-to-date\n", bspFilename ); break; } bspFilename = filesystem->FindNext( findHandle ); } filesystem->FindClose( findHandle ); } static ConCommand nav_check_file_consistency( "nav_check_file_consistency", CommandNavCheckFileConsistency, "Scans the maps directory and reports any missing/out-of-date navigation files.", FCVAR_GAMEDLL | FCVAR_CHEAT ); //-------------------------------------------------------------------------------------------------------------- /** * Load AI navigation data from a file */ NavErrorType CNavMesh::Load( void ) { // free previous navigation mesh data Reset(); placeDirectory.Reset(); CNavArea::m_nextID = 1; // nav filename is derived from map filename char filename[256]; Q_snprintf( filename, sizeof( filename ), "maps\\%s.nav", STRING( gpGlobals->mapname ) ); bool navIsInBsp = false; FileHandle_t file = filesystem->Open( filename, "rb", "MOD" ); // this ignores .nav files embedded in the .bsp ... if ( !file ) { navIsInBsp = true; file = filesystem->Open( filename, "rb", "GAME" ); // ... and this looks for one if it's the only one around. } if (!file) { return NAV_CANT_ACCESS_FILE; } // check magic number int result; unsigned int magic; result = filesystem->Read( &magic, sizeof(unsigned int), file ); if (!result || magic != NAV_MAGIC_NUMBER) { Msg( "Invalid navigation file '%s'.\n", filename ); filesystem->Close( file ); return NAV_INVALID_FILE; } // read file version number unsigned int version; result = filesystem->Read( &version, sizeof(unsigned int), file ); if (!result || version > NavCurrentVersion) { Msg( "Unknown navigation file version.\n" ); filesystem->Close( file ); return NAV_BAD_FILE_VERSION; } if (version >= 4) { // get size of source bsp file and verify that the bsp hasn't changed unsigned int saveBspSize; filesystem->Read( &saveBspSize, sizeof(unsigned int), file ); // verify size char *bspFilename = GetBspFilename( filename ); if ( bspFilename == NULL ) { filesystem->Close( file ); return NAV_INVALID_FILE; } unsigned int bspSize = filesystem->Size( bspFilename ); if (bspSize != saveBspSize && !navIsInBsp) { if ( engine->IsDedicatedServer() ) { // Warning doesn't print to the dedicated server console, so we'll use Msg instead Msg( "The Navigation Mesh was built using a different version of this map.\n" ); } else { Warning( "The Navigation Mesh was built using a different version of this map.\n" ); } m_isFromCurrentMap = false; } } // load Place directory if (version >= 5) { placeDirectory.Load( file ); } // get number of areas unsigned int count; unsigned int i; result = filesystem->Read( &count, sizeof(unsigned int), file ); Extent extent; extent.lo.x = 9999999999.9f; extent.lo.y = 9999999999.9f; extent.hi.x = -9999999999.9f; extent.hi.y = -9999999999.9f; // load the areas and compute total extent for( i=0; iLoad( file, version ); TheNavAreas.AddToTail( area ); Extent areaExtent; area->GetExtent(&areaExtent); // check validity of nav area if (areaExtent.lo.x >= areaExtent.hi.x || areaExtent.lo.y >= areaExtent.hi.y) Warning( "WARNING: Degenerate Navigation Area #%d at ( %g, %g, %g )\n", area->GetID(), area->m_center.x, area->m_center.y, area->m_center.z ); if (areaExtent.lo.x < extent.lo.x) extent.lo.x = areaExtent.lo.x; if (areaExtent.lo.y < extent.lo.y) extent.lo.y = areaExtent.lo.y; if (areaExtent.hi.x > extent.hi.x) extent.hi.x = areaExtent.hi.x; if (areaExtent.hi.y > extent.hi.y) extent.hi.y = areaExtent.hi.y; } // add the areas to the grid AllocateGrid( extent.lo.x, extent.hi.x, extent.lo.y, extent.hi.y ); FOR_EACH_VEC( TheNavAreas, it ) { AddNavArea( TheNavAreas[ it ] ); } // // Set up all the ladders // if (version >= 6) { result = filesystem->Read( &count, sizeof(unsigned int), file ); // load the ladders for( i=0; iLoad( file, version ); m_ladders.AddToTail( ladder ); } } else { BuildLadders(); } // allow areas to connect to each other, etc FOR_EACH_VEC( TheNavAreas, pit ) { CNavArea *area = TheNavAreas[ pit ]; area->PostLoad(); } // allow hiding spots to compute information FOR_EACH_VEC( TheHidingSpots, hit ) { HidingSpot *spot = TheHidingSpots[ hit ]; spot->PostLoad(); } if ( version < 8 ) { // Old nav meshes need to compute earliest occupy times FOR_EACH_VEC( TheNavAreas, nit ) { CNavArea *area = TheNavAreas[ nit ]; area->ComputeEarliestOccupyTimes(); } } ComputeBattlefrontAreas(); // the Navigation Mesh has been successfully loaded m_isLoaded = true; filesystem->Close( file ); WarnIfMeshNeedsAnalysis(); return NAV_OK; } #endif