//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: CS's custom CPlayerResource // // $NoKeywords: $ //=============================================================================// #ifndef CS_PLAYER_RESOURCE_H #define CS_PLAYER_RESOURCE_H #ifdef _WIN32 #pragma once #endif class CCSPlayerResource : public CPlayerResource { DECLARE_CLASS( CCSPlayerResource, CPlayerResource ); public: DECLARE_SERVERCLASS(); DECLARE_DATADESC(); CCSPlayerResource(); virtual void UpdatePlayerData( void ); virtual void Spawn( void ); protected: CNetworkVar( int, m_iPlayerC4 ); // entity index of C4 carrier or 0 CNetworkVar( int, m_iPlayerVIP ); // entity index of VIP player or 0 CNetworkVector( m_vecC4 ); // position of C4 CNetworkArray( bool, m_bHostageAlive, MAX_HOSTAGES ); CNetworkArray( bool, m_isHostageFollowingSomeone, MAX_HOSTAGES ); CNetworkArray( int, m_iHostageEntityIDs, MAX_HOSTAGES ); CNetworkArray( int, m_iHostageX, MAX_HOSTAGES ); CNetworkArray( int, m_iHostageY, MAX_HOSTAGES ); CNetworkArray( int, m_iHostageZ, MAX_HOSTAGES ); CNetworkVector( m_bombsiteCenterA );// Location of bombsite A CNetworkVector( m_bombsiteCenterB );// Location of bombsite B CNetworkArray( int, m_hostageRescueX, MAX_HOSTAGE_RESCUES );// Locations of all hostage rescue spots CNetworkArray( int, m_hostageRescueY, MAX_HOSTAGE_RESCUES ); CNetworkArray( int, m_hostageRescueZ, MAX_HOSTAGE_RESCUES ); CNetworkVar( bool, m_bBombSpotted ); CNetworkArray( bool, m_bPlayerSpotted, MAX_PLAYERS+1 ); CNetworkArray( string_t, m_szClan, MAX_PLAYERS+1 ); CNetworkArray( int, m_iMVPs, MAX_PLAYERS + 1 ); CNetworkArray( bool, m_bHasDefuser, MAX_PLAYERS + 1); private: bool m_foundGoalPositions; }; #endif // CS_PLAYER_RESOURCE_H